Expanded Cosmology of Void and Nether
SystemRPG: Expanded Cosmology of Void and Nether
1. Void (Intra-Tapestry Negation)
- Nature: The âbetween-spacesâ of the Tapestry. Not absence of existence but the absence of substrate for System anchoring.
- Function: Acts as insulation between realms, like the gaps between woven threads.
- Status: Still within the Tapestry, but fundamentally hostile to structuring; planes drift apart across voidal gulfs.
- Beings:
- Voidborn â native entities shaped by anti-substrate conditions.
- Tend to embody negation, entropy, or erasure.
- Dangerous but finite; they exist because the Tapestry requires insulation.
- Systemâs Reach: Cannot integrate, but can map, observe, and skirt Void zones. Functions treat them as unrendered coordinates.
2. Nether (Beyond-Tapestry Hunger)
- Nature: Outside all existence. A meta-external expanse that predates and predates reality itself.
- Function: Pure consumptionâdevours realities, timelines, planes. Represents anti-creation, not insulation.
- Status: Beyond the woven Tapestry. What the System sees when it peers past edges of reality.
- Beings:
- Netherborn â incomprehensible predators, parasites, or witnesses from outside.
- Appear massive and timeline-scale, consuming or unraveling entire realities.
- Systemâs Reach: Cannot anchor at all. Foundation exists to orchestrate the defense of reality against Nether consumption.
3. Comparison: Void vs. Nether
| Aspect | Void | Nether |
|---|---|---|
| Location | Inside the Tapestry (between realms) | Beyond the Tapestry (outside all reality) |
| Function | Insulation, spacing between threads | Consumption, erasure of entire realities |
| Nature | Neutral negation, no substrate | Active hunger, meta-external devourer |
| System Access | Mappable, skirted, not assimilated | Completely inaccessible, beyond reach |
| Beings | Finite voidborn, defined by absence | Vast netherborn, defined by anti-creation |
4. Systemâs Vantage
- Scale: The System is large enough to span vast swaths of the Tapestry, perceiving both other realities to expand toward and edges where Tapestry thins into Void.
- Sight Beyond: From vantage at boundaries, the System glimpses the Nether beyond reality, observing entities consuming entire cosmological threads.
- Response:
- Expansion inward: continue assimilating new realities.
- Vigilance outward: track Nether movements across the edges.
- Defense: Foundationâs mission to marshal forks, Admins, and users against incursions.
5. Narrative Implications
- Void zones â dangerous barriers within the Tapestry; exploration risks erasure or voidborn predation.
- Nether threats â existential, seen in omens of whole realms collapsing.
- Beings of Otherness â both Voidborn and Netherborn embody alien logics; their goals and shapes reflect their origins (negation vs. hunger).
- Player Arcs:
- Early: encounter void seams and local voidborn.
- Mid: System warnings of Nether collapses at the edge.
- High: missions to stabilize boundaries, reinforce reality.
- Epic: glimpses of Netherborn consuming timelines, final defense arcs under Foundation directives.
Void = the Tapestryâs internal insulation, absence between realms.
Nether = the Outside, infinite hunger devouring realities themselves.
System = the lattice perceiving and defending against both, spanning inward to assimilate and outward to resist the ultimate Beyond.