Sir-Leodegrance
Leodegrance of Cameliard
Medium humanoid (human), lawful good
Armor Class 18 (plate, shield) - Hit Points 195 (23d8+92) - Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 17 (+3) | 18 (+4) | 15 (+2) | 16 (+3) | 18 (+4) |
Saving Throws Str +10, Con +9, Wis +8, Cha +9
Skills Athletics +10, History +8, Insight +8, Persuasion +9
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities frightened
Senses passive Perception 18
Languages Common
Challenge 13 (10,000 XP)
Traits
Legendary Resistance (1/Day). If Leodegrance of Cameliard fails a saving throw, he can choose to succeed instead.
Keeper of the Round Table. Leodegrance of Cameliard adds his proficiency bonus to initiative rolls and cannot be surprised while conscious.
Knightly Bearing. Allies within 10 feet of Leodegrance of Cameliard have advantage on saving throws against being frightened while he is not incapacitated.
Actions
Multiattack. Leodegrance of Cameliard makes 2 melee attacks.
Longsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (2d8+7) slashing damage.
Lance or Spear. Melee or Ranged Weapon Attack: +10 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 15 (1d12+9) piercing damage.
Table-Keeper's Command (Recharge 5-6). Leodegrance of Cameliard moves up to his speed without provoking opportunity attacks and makes one weapon attack. On a hit, the target takes an extra 13 radiant, psychic, or force damage, chosen to fit the scene.
Reactions
Parry. Leodegrance of Cameliard adds +5 to his AC against one melee attack that would hit him. He must see the attacker and be wielding a melee weapon.
Description
Leodegrance gives Arthur Guinevere and the Round Table, binding household, kingdom, and symbol together. He rules as a guardian of order.
Personality
He values alliances sealed by conduct, not parchment. He studies guests before trusting them.
Common Combat Tactics
- Holds guard near allies and objectives.
- Uses Table-Keeper's Command to deny forced movement.
- Shields diplomats, heirs, and sacred furnishings.