Sir-Safir

Safir of Babylon
Medium humanoid (human), lawful neutral
Armor Class 18 (plate, shield) - Hit Points 178 (21d8+84) - Speed 30 ft.

STR DEX CON INT WIS CHA
20 (+5) 17 (+3) 18 (+4) 14 (+2) 16 (+3) 17 (+3)

Saving Throws Str +9, Con +8, Wis +7, Cha +8
Skills Athletics +9, History +7, Insight +7, Persuasion +8
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities frightened
Senses passive Perception 17
Languages Common
Challenge 12 (8,400 XP)


Traits

Legendary Resistance (1/Day). If Safir of Babylon fails a saving throw, he can choose to succeed instead.

Eastern Companion. Safir of Babylon adds his proficiency bonus to initiative rolls and cannot be surprised while conscious.

Knightly Bearing. Allies within 10 feet of Safir of Babylon have advantage on saving throws against being frightened while he is not incapacitated.


Actions

Multiattack. Safir of Babylon makes 2 melee attacks.

Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8+6) slashing damage.

Lance or Spear. Melee or Ranged Weapon Attack: +9 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 14 (1d12+8) piercing damage.

Sweeping Guard (Recharge 5-6). Safir of Babylon moves up to his speed without provoking opportunity attacks and makes one weapon attack. On a hit, the target takes an extra 12 radiant, psychic, or force damage, chosen to fit the scene.


Reactions

Parry. Safir of Babylon adds +4 to his AC against one melee attack that would hit him. He must see the attacker and be wielding a melee weapon.


Description

Safir brings Palamedes' kinship and his own measured skill to Camelot. He fights with poise among strangers.

Personality

He watches before committing trust. He honors guest-law and expects hosts to do the same.

Common Combat Tactics