Sir-Griflet
Griflet son of Do
Medium humanoid (human), neutral good
Armor Class 17 (plate, shield) - Hit Points 143 (17d8+68) - Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 16 (+3) | 18 (+4) | 14 (+2) | 15 (+2) | 16 (+3) |
Saving Throws Str +8, Con +8, Wis +7, Cha +8
Skills Athletics +8, History +7, Insight +7, Persuasion +8
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities frightened
Senses passive Perception 17
Languages Common
Challenge 10 (5,900 XP)
Traits
Young Spear. Griflet son of Do adds his proficiency bonus to initiative rolls and cannot be surprised while conscious.
Knightly Bearing. Allies within 10 feet of Griflet son of Do have advantage on saving throws against being frightened while he is not incapacitated.
Actions
Multiattack. Griflet son of Do makes 2 melee attacks.
Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8+5) slashing damage.
Lance or Spear. Melee or Ranged Weapon Attack: +8 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 13 (1d12+7) piercing damage.
Young Spear Charge (Recharge 5-6). Griflet son of Do moves up to his speed without provoking opportunity attacks and makes one weapon attack. On a hit, the target takes an extra 10 radiant, psychic, or force damage, chosen to fit the scene.
Reactions
Parry. Griflet son of Do adds +4 to his AC against one melee attack that would hit him. He must see the attacker and be wielding a melee weapon.
Description
Griflet enters Arthur's story hungry for proof and learns that knighthood can kill the eager. He survives by maturing.
Personality
He asks for the hardest task before he understands its cost. Experience makes him direct.
Common Combat Tactics
- Uses spear reach and mounted movement to test enemy lines.
- Withdraws after a charge instead of remaining surrounded.
- Protects young squires and messengers first.