Elements

Elemental Hierarchy

A unified taxonomy of elemental forces structured according to the three methods of higher-dimensional interaction with Reality recognized within SystemRPG cosmology: Primal, Arcane, and Divine.
Each represents a typically distinct mode of interfacing with the fundamental energies of existence based on type. Primal typical mode is Physical, Arcane typical mode is Mental, Divine typical mode is Spiritual. Affinity choices can be for a specific parent or child node in the hierarchy, or even one of the three types, or just elements in general.
Each section that follows groups the elements into a parent-child hierarchy from most broad and abstract to most narrow or specific in focus or aspect.


I. Primal Elements

(Tangible / Experiential / Evolutionary)

Source: The living world — instinct, nature, and raw existence that sprang from the primordial ooze.
Nature: Tangible, experiential, evolutionary.
Scope: Forces that exist because the world must live, move, and transform.

Material

(Substance / Body / Structure)

Energetic

(Force / Motion / Field)

Vital

(Life / Growth / Essence)


II. Arcane Elements

(Symbolic / Conceptual / Transformative)

Source: The mind and meaning — perception, will, and understanding.
Nature: Symbolic, transformative, conceptual, hidden or secret knowledge.
Scope: Forces that exist because consciousness interprets and shapes reality.

Mental

(Insight / Cognition / Will)

Conceptual

(Meaning / Belief / Intellect)

Alchemical

(Change / Fusion / Revelation)


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III. Divine Elements

(Mythic / Transcendent / Archetypal)

Source: Higher resonance — belief, myth, and archetype.
Nature: Transcendent, narrative, self-referential.
Scope: Forces that exist because meaning itself attains divinity and acts upon the world.

Mythic

(Belief / Story / Persona)

Celestial

(Order / Heavens / Influence)

Heavenly

(Virtue / Light / Harmony)

Infernal

(Sin / Corruption / Vice)

Primordial

(First-Story / Arche / Originre)


Extrareal Substrates

(Beyond / Meta-Reality / Supra-Elemental)

Extrareal Substrates are something like Energies that come from Higher Dimensional realms beyond known Reality. The System is known to operate so vast an expanse across Creation due to its use of at least Aether to be able to inject enough Mana and Chi into worlds to allow operation of its various experiments. Each of the Extrareal Substrates are on an effectively equivalent power scale, which is above any within Creation.

Each exist outside the elemental hierarchy. They generate and dissolve all elemental phenomena but are not elements themselves. Only beings of System Administrator tier or equivalent are authorized by The System to comprehend or manipulate them directly. Beings and Items can have an Affinity for any Extrareal Substrate in the same way they can have an Affinity with any Element or Element Type.


symbol key

Use the following patterns with the hierarchy to map interaction effects:


Mechanical rules (succinct)