Sir-Dagonet
Dagonet the Fool
Medium humanoid (human), chaotic good
Armor Class 16 (plate, shield) - Hit Points 110 (13d8+52) - Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 18 (+4) | 13 (+1) | 14 (+2) | 16 (+3) |
Saving Throws Str +7, Con +7, Wis +6, Cha +7
Skills Athletics +7, History +6, Insight +6, Persuasion +7
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities frightened
Senses passive Perception 16
Languages Common
Challenge 8 (3,900 XP)
Traits
Knighted Fool. Dagonet the Fool adds his proficiency bonus to initiative rolls and cannot be surprised while conscious.
Knightly Bearing. Allies within 10 feet of Dagonet the Fool have advantage on saving throws against being frightened while he is not incapacitated.
Actions
Multiattack. Dagonet the Fool makes 2 melee attacks.
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) slashing damage.
Lance or Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 12 (1d12+6) piercing damage.
Fool's Escape (Recharge 5-6). Dagonet the Fool moves up to his speed without provoking opportunity attacks and makes one weapon attack. On a hit, the target takes an extra 10 radiant, psychic, or force damage, chosen to fit the scene.
Reactions
Parry. Dagonet the Fool adds +3 to his AC against one melee attack that would hit him. He must see the attacker and be wielding a melee weapon.
Description
Dagonet carries a fool's cap into a court that needs truth more than flattery. Enemies underestimate him once.
Personality
He jokes to test pride. He protects the powerless because nobody watches him do it.
Common Combat Tactics
- Uses misdirection to impose disadvantage and create openings.
- Avoids fair duels with stronger foes.
- Turns enemy reactions against them with Fool's Escape.