Sir-Tor

Tor the Cowherd's Son
Medium humanoid (human), neutral good
Armor Class 18 (plate, shield) - Hit Points 161 (19d8+76) - Speed 30 ft.

STR DEX CON INT WIS CHA
20 (+5) 16 (+3) 18 (+4) 14 (+2) 16 (+3) 16 (+3)

Saving Throws Str +9, Con +8, Wis +7, Cha +8
Skills Athletics +9, History +7, Insight +7, Persuasion +8
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities frightened
Senses passive Perception 17
Languages Common
Challenge 11 (7,200 XP)


Traits

Humble Knight. Tor the Cowherd's Son adds his proficiency bonus to initiative rolls and cannot be surprised while conscious.

Knightly Bearing. Allies within 10 feet of Tor the Cowherd's Son have advantage on saving throws against being frightened while he is not incapacitated.


Actions

Multiattack. Tor the Cowherd's Son makes 2 melee attacks.

Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8+5) slashing damage.

Lance or Spear. Melee or Ranged Weapon Attack: +9 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 13 (1d12+7) piercing damage.

Herdsman's Grip (Recharge 5-6). Tor the Cowherd's Son moves up to his speed without provoking opportunity attacks and makes one weapon attack. On a hit, the target takes an extra 11 radiant, psychic, or force damage, chosen to fit the scene.


Reactions

Parry. Tor the Cowherd's Son adds +4 to his AC against one melee attack that would hit him. He must see the attacker and be wielding a melee weapon.


Description

Tor rises from a cowherd's house into the fellowship by merit. He keeps the plain habits that made him strong.

Personality

He speaks to servants by name and distrusts inherited arrogance. He works before he boasts.

Common Combat Tactics