Sir-Morholt

Morholt of Ireland
Large humanoid (giant-blooded human), lawful evil
Armor Class 19 (plate, shield) - Hit Points 247 (29d8+116) - Speed 40 ft.

STR DEX CON INT WIS CHA
22 (+6) 18 (+4) 19 (+4) 16 (+3) 18 (+4) 18 (+4)

Saving Throws Str +11, Con +9, Wis +8, Cha +9
Skills Athletics +11, History +8, Insight +8, Persuasion +9
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities frightened
Senses passive Perception 18
Languages Common
Challenge 16 (15,000 XP)


Traits

Legendary Resistance (2/Day). If Morholt of Ireland fails a saving throw, he can choose to succeed instead.

Tribute Champion. Morholt of Ireland adds his proficiency bonus to initiative rolls and cannot be surprised while conscious.

Knightly Bearing. Allies within 10 feet of Morholt of Ireland have advantage on saving throws against being frightened while he is not incapacitated.


Actions

Multiattack. Morholt of Ireland makes 3 melee attacks.

Longsword. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (2d8+8) slashing damage.

Lance or Spear. Melee or Ranged Weapon Attack: +11 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 16 (1d12+10) piercing damage.

Tribute Blow (Recharge 5-6). Morholt of Ireland moves up to his speed without provoking opportunity attacks and makes one weapon attack. On a hit, the target takes an extra 16 radiant, psychic, or force damage, chosen to fit the scene.


Reactions

Parry. Morholt of Ireland adds +5 to his AC against one melee attack that would hit him. He must see the attacker and be wielding a melee weapon.


Legendary Actions

Morholt of Ireland can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Morholt of Ireland regains spent legendary actions at the start of his turn.


Description

Morholt arrives as Ireland's brutal answer to unpaid tribute. His strength turns politics into broken shields.

Personality

He respects payment, hostages, and fear. He mistakes mercy for weakness.

Common Combat Tactics