Action Economy

Action Economy

SystemRPG resolves combat in 1-second rounds with simultaneous checks and initiative-ordered narration. This note defines how many actions a combatant can take per round and how multi-action chains function.

Rounds and Actions

Typical Actions

Initiative Re-Rolls

Re-roll initiative whenever a sudden change significantly alters combat conditions:

Reactions (Optional Module)

Tables may enable reactions for increased tactical texture. If used, reactions occur outside of your CAS budget when specific triggers occur (choose a small number):

Reactions should be tightly scoped and referenced by the triggering ability. If reactions are not used, treat such defenses as declared actions within CAS.

Integration