Kalruyn World map
Hereâs a breakdown of every named landmass, region and nation on your map, organized roughly from west to east and north to south. Iâve noted each featureâs shape, size (in hexes), location on the sheet, plus key biome markers and the nations that inhabit them.
Original Map:

đ§ Map Frame & Legend
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Compass rose (W N E S) in the bottom-right corner; North is up.
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Scale: 60 miles per hex.
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Legend of peoples (far right):
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F â Elephant People
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V â Amazons, Goliaths, Dinosaurs
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I â Dragon Born, Yenti, Kobolds, Lizardfolk
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Î â Shifter-Were
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â â â (dotted fill) â Sand Fleas
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1. Western Ocean & Islands
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Black Abyss
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Location: far west, lower-left quadrant
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Marker: grey âBlack Abyssâ text & skull & crossbones
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Notes: treacherous open sea
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Palisade Island
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Location: ~5 hexes east of Black Abyss, just south of the main continentâs midline
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Shape/Size: three-lobed âclover,â ~3 hex diameter
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Biome: rocky shoreline (no legend marker)
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Label: âPalisade Islandâ
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âMerthingden of the Airs of the Tempestâ
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Location: directly NW of Palisade Island, over open sea
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Notes: a zone of everlasting storms
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Northern Archipelago
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Location: top-left quadrant, about 8â10 hexes north of Palisade
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Shape/Size: a tight northâsouth chain of a dozen small islets, plus one 4-hex âhomeâ isle
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Biome: mixed rock and woodland
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Label (largest island): something like âGabbitâs Islandsâ
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2. Western Main Continent
Spans roughly 12 hexes EâW, 8 hexes NâS in the mapâs center.
A. Highlands & Valleys (north-central)
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Western Mountains
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Blue jagged peaks stretch ~8 hexes eastâwest.
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Fortress of Usverne (purple castle icon) perched near the western end.
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Unknown Vale
- Just south of the westernmost peaks.
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Game Shire
- Immediately east of the peaks; red-hatched hills.
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Mourne Maze Forest
- Green tree icons under Game Shire.
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Turning-Stone Beach
- Blue spiral âwhirlpoolsâ along the NE coast of the continent.
B. Lakes & Swamps (mid-east)
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Mystwood Fen (approx.)
- Brown tree icons around a blue droplet lake, just E of the swirling coast.
C. River of Delilah (central)
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Origin: eastern slope of the Western Mountains.
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Course: cuts a brown-hatched canyon, then swings SE.
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Bridge: a timber-and-chain crossing mid-continent.
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Mouth: empties at the Port of Delilah (blue text) on the southern shore.
D. City & Plains (south-central)
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Lavender Crimson City
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A radial, walled fortress-city (8 spokes) straddling the river mouth.
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Labelled in orange (âLavender Crimson Cityâ) and also âLoweden Crimson City.â
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E. Desert & Oases (south-east)
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Desert of Scoria (orange-text âDesert of Scoria/Scorchâ)
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~5 hexes northâsouth; sandy hexes marked with â â â = Sand Fleas.
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Scattered oases (blue droplet icons).
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Black arrow icons (nomad camps?) along its northern edge.
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Flux-Root Mound
- Red-root symbol just east of the desert, on a small 3-hex hill cluster.
3. Northern Central Islands
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Giantâs Grave
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Location: top-center, ~4 hexes below mapâs top edge
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Shape: circular crater ~7 hex diameter, rim marked by red serrations & blue cliff-triangles.
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Feature: a black stepped-pyramid ruin in the center.
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Labels: âGiantâs Graveâ (purple, north rim) and âCliff of AusŃĐ”Ńityâ (red, south rim).
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Mystour Island
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Location: E of Giantâs Grave by ~3 hexes
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Shape: two-horned outline, ~5 hex size
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Label: âMystour Islandâ in orange
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Crater Maw
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Location: ~2 hexes SE of Mystour
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Shape/Size: ~6 hex crater, double red ring
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Surrounding: 8 small red tower icons
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Label: âCrater Mawâ
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4. Eastern Peninsula & Isles
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Roman-I Island Cluster
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Location: just S of Crater Maw
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3 small islets, each carrying a green-outlined Roman I
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Biome: mixed tree icons & terraced slopes
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Inhabitants (legend âIâ): Dragon Born, Yenti, Kobolds, Lizardfolk
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Shattered Kingdom of Genesis
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Location: directly east of the I-isles, a narrow peninsula ~8 hex northâsouth
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Border: bold black outline
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Terrain: generally barren/hilly
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Label: âShattered Kingdom of Genesisâ in blue
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Orodia Steppe
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Location: far-east, mid-map
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Shape/Size: ~6 hex cluster
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Biome: mix of tree icons and lone hills (steppe/forest)
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Inhabitants (legend âFâ): Elephant People
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Dinosaur Isle
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Location: just S of Orodia Steppe by ~1 hex
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Small 3-hex isle with M-shaped mountain icons
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Label (in red): âOro-dia Steppeâ or âDino Steppeâ
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Inhabitants (legend âVâ): Amazonus Goliatous Dinos
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5. South-Eastern Island Chains
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Draconic Isles
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Location: south of the I-cluster, ~4 hexes NW of Merenia
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~4 small islands, each marked with a bold Roman I
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Biome: forested (green trees) plus terraced slopes (hill icons)
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Inhabitants: Dragon Born, Yenti, Kobolds, Lizardfolk
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Shifter-Were Isles
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Location: directly S of the Draconic Isles, ~3 hexes above the southern border
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~6 islands outlined in green, heavily forested (tree icons) and some terrace marks
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Inhabitants (legend âÎ â): Shifter-Were
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Island of Merenia
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Location: SE of the Shifter Isles, ~2 hexes above mapâs bottom edge
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~5 hex cluster, outlined in green
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Biome: white sand beaches (label in red)
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Inhabitants (text): Beast Kin
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Adima Dungeon (Volcanic Island)
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Location: bottom-center, ~1-2 hexes above border
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Shape/Size: ~4 hex oval
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Interior: orange grid & small volcano icon
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Edges: dotted pattern = Sand Fleas hazard
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Label: âAdima Dungeon (Volcano)â
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Summary of Nations & Their Homes
| Marker | People | Home Region | Biome/Features |
|---|---|---|---|
| F | Elephant People | Orodia Steppe (far-east) | Steppe + light forest |
| V | Amazonus Goliatous Dinos | Dinosaur Isle (SE of Orodia) | Mixed hills & woodland (âSteppeâ) |
| I | Dragon Born, Yenti, Kobolds, Lizardfolk | Draconic Isles (Roman I cluster) | Forested isles & terraced slopes |
| Î | Shifter-Were | Shifter-Were Isles (forest isles) | Dense forests on small islands |
| ââ â â â | Sand Fleas | Desert of Scoria & Adima Dungeon | Hazard in sandy hexes, shown by dotted infill |
| (text) | Beast Kin | Island of Merenia (white-sand isle) | Pristine white beaches |
Scale & navigation notes: At 60 miles per hex, the Western Mountains alone span over 400 miles. The full eastâwest breadth of the main continent is roughly 720 miles.
This should give you a clear inventory of every landmass, its shape/size/location, and the nations or hazards that call it home. Let me know if youâd like any more granularity on specific subregions!