Sir-Mordred

Mordred
Medium humanoid (human), lawful evil
Armor Class 22 (plate, shield) - Hit Points 444 (39d8+273) - Speed 40 ft.

STR DEX CON INT WIS CHA
24 (+7) 22 (+6) 24 (+7) 20 (+5) 20 (+5) 24 (+7)

Saving Throws Str +16, Con +12, Wis +11, Cha +12
Skills Athletics +16, History +11, Insight +11, Persuasion +12
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities frightened
Senses passive Perception 21
Languages Common
Challenge 27 (105,000 XP)


Traits

Legendary Resistance (3/Day). If Mordred fails a saving throw, he can choose to succeed instead.

Doom of Camelot. Mordred adds his proficiency bonus to initiative rolls and cannot be surprised while conscious.

Knightly Bearing. Allies within 10 feet of Mordred have advantage on saving throws against being frightened while he is not incapacitated.


Actions

Multiattack. Mordred makes 3 melee attacks.

Longsword. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 22 (2d8+13) slashing damage.

Lance or Spear. Melee or Ranged Weapon Attack: +16 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 21 (1d12+15) piercing damage.

Treasonous Riposte (Recharge 5-6). Mordred moves up to his speed without provoking opportunity attacks and makes one weapon attack. On a hit, the target takes an extra 27 radiant, psychic, or force damage, chosen to fit the scene.


Reactions

Parry. Mordred adds +8 to his AC against one melee attack that would hit him. He must see the attacker and be wielding a melee weapon.


Legendary Actions

Mordred can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Mordred regains spent legendary actions at the start of his turn.


Description

Mordred is Camelot's wound wearing a crown. He knows the language of law well enough to turn inheritance into civil war.

Personality

He smiles when others mention loyalty. He studies each oath for the place it can split.

Common Combat Tactics