Sir-Sagramore
Sagramore le Desirous
Medium humanoid (human), chaotic good
Armor Class 18 (plate, shield) - Hit Points 178 (21d8+84) - Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 17 (+3) | 18 (+4) | 14 (+2) | 16 (+3) | 17 (+3) |
Saving Throws Str +9, Con +8, Wis +7, Cha +8
Skills Athletics +9, History +7, Insight +7, Persuasion +8
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities frightened
Senses passive Perception 17
Languages Common
Challenge 12 (8,400 XP)
Traits
Legendary Resistance (1/Day). If Sagramore le Desirous fails a saving throw, he can choose to succeed instead.
Impetuous Champion. Sagramore le Desirous adds his proficiency bonus to initiative rolls and cannot be surprised while conscious.
Knightly Bearing. Allies within 10 feet of Sagramore le Desirous have advantage on saving throws against being frightened while he is not incapacitated.
Actions
Multiattack. Sagramore le Desirous makes 2 melee attacks.
Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8+6) slashing damage.
Lance or Spear. Melee or Ranged Weapon Attack: +9 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 14 (1d12+8) piercing damage.
Desirous Charge (Recharge 5-6). Sagramore le Desirous moves up to his speed without provoking opportunity attacks and makes one weapon attack. On a hit, the target takes an extra 12 radiant, psychic, or force damage, chosen to fit the scene.
Reactions
Parry. Sagramore le Desirous adds +4 to his AC against one melee attack that would hit him. He must see the attacker and be wielding a melee weapon.
Description
Sagramore wants the next charge, the next boast, and the next proof of courage. His heart often reaches battle before his plan does.
Personality
He cannot ignore a challenge. Praise feeds him, but shame teaches him.
Common Combat Tactics
- Charges before the line settles and tries to knock enemies prone.
- Uses Desirous Charge when he can reach a leader.
- Benefits from allies who restrain or slow targets.