Void and Portal Mechanics
SystemRPG: Void and Portal Mechanics
1. Void and Transit
- Primary Role: The Void is the “between” of the Tapestry. Most portal, teleportation, and space-folding abilities open brief passages through voidal insulation.
- Risk Factor: Using the Void as a corridor draws attention. The act of opening a way through negation is like striking a flare in absolute darkness.
- System Overlay: Forks like Tek or Aether wrap Void-jumps in stabilizing rulesets, but these are still permissions, not safety guarantees.
2. Risks of Void Travel
- Void Response:
- Transit Attacks — voidborn predation while en route.
- Chasers — entities slipping in behind the traveler, emerging at the destination.
- Corruption Hazards: Prolonged or repeated exposure can shift Resonances (OD, CV, AL) toward voidal traits: erosion of body, fraying of causality, ethical drift.
- System Safeguards: Admin-coded rituals, tokens, or devices exist, but none can eliminate risk—only reduce probability.
3. Not All Space-Warping is Void
- Void-Transit (majority):
- Teleportation, gate-making, subspace folds.
- Nearly all long-range or true instant travel.
- Non-Void Spatial Powers (minority):
- Aetheric Astral Steps — AP and CV manipulation, “walking astral layers” without piercing insulation.
- Cultivation Shifts — local TG/CV distortions to shorten distance without crossing insulation.
- Tek Slipways — engineered hyperspace corridors; built on LR rigidity and beacon chains, bypassing direct voidal channels.
- Distinction: Safer methods tend to require greater preparation, energy, or infrastructure. Void access is easier, faster, but always carries risk.
4. Narrative Hooks
- Void Stalkers: Predators specialized in trailing frequent teleporters.
- Echo Wounds: Locations where repeated void-gates tore holes, producing permanent bleed zones.
- System Warnings: Players see quest prompts: “Void Exposure Threshold Near — Stabilize or Risk Pursuit.”
- Admin Directives: Some Admins monitor void traffic, tasking users to close unsafe gates or hunt voidborn incursions.
5. Gameplay Mechanics
- Teleportation Roll: Success = arrival. Partial = arrive + pursued. Failure = void attack in transit.
- Resonance Check: Body(OD) and Logos(LR) resist erosion. Fate(AP/TG) influences pursuit odds.
- System Buffers: Items/rituals reduce risk by one tier but never to zero.
- High-Tier Admin Travel: Direct edits to local coordinates (no Void crossing). Reserved for system-level privileges.
Majority of portal/teleport abilities = Void pathways (fast but dangerous).
Alternative travel = costly, rare, and usually locked to higher forks or Admins.