Sir-Gaheris

Gaheris of Orkney
Medium humanoid (human), neutral good
Armor Class 18 (plate, shield) - Hit Points 178 (21d8+84) - Speed 30 ft.

STR DEX CON INT WIS CHA
20 (+5) 17 (+3) 18 (+4) 14 (+2) 16 (+3) 17 (+3)

Saving Throws Str +9, Con +8, Wis +7, Cha +8
Skills Athletics +9, History +7, Insight +7, Persuasion +8
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities frightened
Senses passive Perception 17
Languages Common
Challenge 12 (8,400 XP)


Traits

Legendary Resistance (1/Day). If Gaheris of Orkney fails a saving throw, he can choose to succeed instead.

Quiet Brother. Gaheris of Orkney adds his proficiency bonus to initiative rolls and cannot be surprised while conscious.

Knightly Bearing. Allies within 10 feet of Gaheris of Orkney have advantage on saving throws against being frightened while he is not incapacitated.


Actions

Multiattack. Gaheris of Orkney makes 2 melee attacks.

Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8+6) slashing damage.

Lance or Spear. Melee or Ranged Weapon Attack: +9 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 14 (1d12+8) piercing damage.

Brother's Guard (Recharge 5-6). Gaheris of Orkney moves up to his speed without provoking opportunity attacks and makes one weapon attack. On a hit, the target takes an extra 12 radiant, psychic, or force damage, chosen to fit the scene.


Reactions

Parry. Gaheris of Orkney adds +4 to his AC against one melee attack that would hit him. He must see the attacker and be wielding a melee weapon.


Description

Gaheris carries the weight of family deeds and court silence. He fights with plain skill and little vanity.

Personality

He listens before speaking. Shame makes him careful, not timid.

Common Combat Tactics