Fungal Folk

Fungal Folk

Cultural Background

Harmonious Symbiosis: This race believes in living in harmony with their environment and other creatures. They view conflict as a disruption to the natural order and seek to avoid it whenever possible.

Mycelial Peacekeepers: They have evolved to instinctively emit a calming, psionic effect through their mycelial network, influencing others to avoid violence. This trait is both a defense mechanism and a reflection of their peaceful nature.

Community-Oriented: Their societies are built around the concept of mutual support and sharing resources. They value the collective well-being over individual gain.

Spiritual Connection: They might revere nature deities or forces that embody growth, renewal, and balance. Their spiritual practices emphasize meditation, understanding, and non-violence.

Cultural Implications

Diplomacy and Mediation: Members of this race are often sought after as mediators in conflicts due to their natural ability to create a non-violent space.

Isolation vs. Engagement: There may be a cultural divide between those who wish to isolate their communities to maintain peace and those who believe in engaging with the outside world to spread their peaceful influence.

Conflict Resolution: Their society likely has unique and well-developed methods of conflict resolution that avoid violence, emphasizing understanding and compromise.

Impact on Others: Other races might view them as invaluable peacekeepers, or alternatively, as hindrances to justice or military actions.

Basic Characteristics:

Type: Plant.
Alignment: Generally neutral, with a focus on balance and harmony.
Size: Medium.
Speed: 25 ft.
Ability Score Increase: +1 increase to Wisdom reflects their natural insight and connection to nature. +1 to any ability score of your choice.

Darkvision: 60 ft.

Mycelial Network: This racial trait allows telepathic communication with other members of its race within 60 ft. It also allows for the sharing of basic sensory information (sight, sound) with consent to any other sentient species.

Fungal Regeneration: Once per long rest, as an action, they can regain hit points equal to their level + their Constitution modifier, representing their ability to heal using fungal properties.

Spore Release: This race can release spores that create difficult terrain in a 10-foot radius around them for 1 minute, usable once per short rest.

Sun Sensitivity: They are weakened in sunlight, having disadvantage on attack rolls and perception checks that rely on sight when they, the target of their attack, or what they are trying to perceive is in direct sunlight.

Languages: They communicate primarily through their Mycelial Network, but for gameplay purposes, they can understand Common and one other language of the player's choice.

Unique Trait: Mycelial Sanctuary
Mycelial Sanctuary: Within a 20-foot radius of a member of this race, a psionic field similar to the Sanctuary spell is automatically activated. This field doesn't require concentration and is constantly active. It encourages peaceful resolutions by making it harder for creatures to attack others within its range.

Mechanically, any creature who targets another creature within this field with an attack or harmful spell must first make a Wisdom saving throw (DC equal to 11 + the race member's Wisdom modifier + their proficiency bonus). On a failed save, the attacker must choose a new target or lose the attack or spell. This effect targets the race member themselves if they attack or cast a harmful spell. If they succeed the saving throw, then this ability is disabled until they complete a rest.

Subraces:

Bulbous Myconid: +1 to Constitution, reflecting their hardier nature.
Spindle Myconid: +1 to Dexterity, representing their more agile and slender form.

Bulbous Myconid

Size/Type: Medium Plant
Armor Class: 13 (natural armor)
Hit Points: 26 (4d8 + 8)
Speed: 25 ft.
STR 12 (+1), DEX 10 (+0), CON 14 (+2), INT 10 (+0), WIS 13 (+1), CHA 8 (-1)
Skills: Medicine +3, Nature +2
Senses: Darkvision 60 ft., passive Perception 11
Languages: Understands Common but can't speak, communicates via Mycelial Network
Challenge: 1 (200 XP)
Mycelial Network: As per your race description.
Fungal Regeneration: As per your race description.
Spore Release: As per your race description.
Sun Sensitivity: As per your race description.
Actions:
Slam: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.

Spindle Myconid

Size/Type: Medium Plant
Armor Class: 12
Hit Points: 22 (4d8 + 4)
Speed: 25 ft.
STR 10 (+0), DEX 12 (+1), CON 12 (+1), INT 10 (+0), WIS 13 (+1), CHA 8 (-1)
Skills: Stealth +3, Acrobatics +3
Senses: Darkvision 60 ft., passive Perception 11
Languages: Understands Common but can't speak, communicates via Mycelial Network
Challenge: 1 (200 XP)
Mycelial Network: As per your race description.
Fungal Regeneration: As per your race description.
Spore Release: As per your race description.
Sun Sensitivity: As per your race description.
Actions:
Slam: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Agile Escape: Once per encounter, the Spindle Myconid can take the Disengage or Dash action as a bonus action on its turn.