HomieJosh

Character Sheet

  • Name: [The Homie, Josh]
  • Origin: [Guru]
    • Unique Starting Benefit: "Insightful Mind": Gain a +1 bonus to rolls to investigate or meditate. Gain a +1 bonus per Level to Mana Regen rate and +1 bonus to Mana Regen frequency.
  • Species: [Human++*]
  • Class: [Space to record Class once obtained]
  • Level: N/A (Initially)
  • Paradigm: Balanced / Support
  • Stats: (Record base stat value and any bonuses)
    • Vit: [4] (+Bonus from Items/Skills)
    • End: [2] (+Bonus from Items/Skills)
    • Str: [2] (+Bonus from Items/Skills)
    • Agi: [2] (+Bonus from Items/Skills)
    • Per: [5] (+Bonus from Items/Skills)
    • Rea: [3] (+Bonus from Items/Skills)
    • Res: [2] (+Bonus from Items/Skills)
    • Will: [2] (+Bonus from Items/Skills)
    • Int: [2] (+Bonus from Items/Skills)
    • Wis: [2] (+Bonus from Items/Skills)
    • Con: [3] (+Bonus from Items/Skills)
    • Focus: [3] (+Bonus from Items/Skills)
Derived Stat Primary Stat Secondary Stat Regen Drivers
Health Endurance (x6) Resistance (x2) (Vitality x3) + Reaction
Mana Intelligence (x5) Control (x1) (Wisdom x2) + Vitality
Stamina Willpower (x4) Endurance (x1) (Focus x2) + Vitality
P. Def. Endurance or Agility (x2) Reaction (x1)
M. Def. Willpower or Resistance (x2) Control (x1)
P. Atk. STR or AGI (x3) PER or Will (x1)
M.Atk. INT or WIS (x3) Will or Focus (x1)
Walk Spd. Agility (x2) Reaction (x1)+Strength(x1) =/6=Feet Per Second
Initiative Spd. Reaction (x3) Agility (x2) =/5=Combat Action Speed
  • Derived Stats: (Calculated values, update dynamically)

    • Health (HP): [Number]
    • Mana (MP): [Number]
    • Stamina (SP): [Number]
    • Health Regen/Hour: [Number]
    • Mana Regen/Hour: [Number]
    • Stamina Regen/Minute: [Number]
  • Paths: (List Paths taken and current level)

    • [Newbie Path]Lvl[0/7]
      • Bonuses: +1 Stat Point/Path Level. +4 HP /Path Level, +2 Mana and +2 Stamina /Path Level.
      • Completion Bonus: Gains Mana Bolt Level 1 and Heavy Blow Level 1. +1 to all Stats per Level, +4 HP per Level, +2 Mana/Stamina per Level.
    • [Path of the Psion I] Lvl [0/25]
    • [Telepathy I]Lvl[0/10]
    • [Empathy I Path]Lvl[0/10]
    • [Psychotemporis I Path]Lvl[0/10]
    • [Psychoportation I Path]Lvl[0/10]
    • [Psychokinesis I Path]Lvl[0/10]
    • [Crafter l Path] Lvl [0/25]
      • Bonuses: +1 Focus every 5 PP.
      • Completion Bonus: Unlocks Identify Skill.
    • [Visualization Path]Lvl[0/50]
    • [Meditation Path]Lvl[0/25]
    • [Insight I Path]Lvl[0/50]
      • Bonuses: +1 Wisdom every 5 PP.
      • Completion Bonus: Unlocks Inspect Skill.
    • [Pathless Path l] Lvl [1/100]
      • Bonuses: +1 Stat every 25 PP.
      • Completion Bonus: +1 to all stats.
  • Skills: (List all Skills, categorized and leveled)

    • Soul Skills:
      • [Skill Name] Lvl [Number]
    • General Skills:
      • [Meditation] Lvl [0]
      • [Visualization] Lvl [0]
      • [Insight]Lvl[0]
    • Stamina Skills:
      • [Skill Name] Lvl [Number]
    • Mana Skills:
      • [Skill Name] Lvl [Number]
    • Crafting Skills:
      • [Skill Name] Lvl [Number]
    • Boost Skills: (List passive skills and their effects)
      • [Skill Name] Lvl [Number]
    • Psionic Skills:
      • [Telepathy] Lvl [1]
      • [Empathy]Lvl[0]
      • [Psychotemporis]Lvl[1]
      • [Psychoportation]Lvl[0]
      • [Psychokinesis]Lvl[1]
    • Meta Skills:
      • [Nanite Control] Lvl [0]
      • [Body Control] Lvl [0]
    • Aether Skills:
      • [Sense Aether] Lvl [1]
  • Spells: (List Spells taken and current level)

    • [Spell Name] Lvl [Number]
  • Affinities: (List Affinities and current level). Gain a pool of rerolls equal to 1/milestone level of an affinity to be used once per encounter on any rolls for a skill or spell that uses the element of the Affinity.

    • [Antimony] Lvl [1]
    • [Time]Lvl[2]
    • [Psionic]Lvl[1]
  • Traits: (List all Traits, categorized and rarity tier)

    • Annunaki Genetic Advantages: [Full DNA Hybrid]Tier[10]
      • [Psionic] Tier [8]
        • [Telepathy] Tier[0] Latent
        • [Empathy]Tier[1] Latent
        • [Psychotemporis]Tier[2] Latent
        • [Psychoportation]Tier[0] Latent
        • [Psychokinesis]Tier[1]
      • [Multidimensional DNA]Tier[2]
        • [Compartmentalized Mind]Tier[n/a] Latent
        • [Eidetic Memory]Tier[1] Latent
    • Deceiver Genetic Advantages: [Full DNA Hybrid]Tier[10] Grants 20 Tier Slots to spend, minimum of 5 must be spent on Core Traits.
      • Core Traits:
        • [Super Healing] Tier [1] Unstable - +1 HP Regen Frequency/Tier. +2 Vitality/Tier.
        • [Assimilate]Tier[1]
        • [Genetic Memory]Tier[1] Latent
        • [Shift]Tier[1] Latent
        • [Telepathy]Tier[1] Unstable
        • [Symbiotic Thrall Virus: Saliva]Tier[1] Latent
        • [Symbiotic Soldier Virus: Blood]Tier[1] Latent
        • [Battlemode]Tier[1] Unstable
        • [Hyperdrive]Tier[1] Unstable
      • Uncommon Traits:
        • [Omnivore]Tier[1] Unstable
        • [Internal Biochem Lab]Tier[1] Latent
        • [Retractable Claws]Tier[x] Latent
        • [Retractable Fangs]Tier[x] Latent
        • [Glamour]Tier[1]Latent
        • [Super Stat: Greater (Vitality, Endurance, Willpower)]Tier[1] Unstable. Cost x4 Traits.
      • Rare Traits:
        • [Catapsi]Tier[1] Latent
    • Sede-Leng Symbiote Advantages:
      • [Genetic Healing] Tier [5]
      • [Antiaging Solution] Tier [5]
      • [PsiTek Battery] Tier [10]
    • Alien Tek Advantages:
      • [Legos]Tier[10] Annunaki PsiTek Device with multiple functions.
        • [Annunaki Nanite Foundry] Tier [1]
          • [Nanites]Tier[1]
        • [Annunaki Communicator] Tier [1]
        • [Annunaki Psionic Concentrator] Tier [1]
        • [Annunaki Infinity Storage Drive] Tier [1]
    • Disadvantages: (List passive debuffs and their effects)
      • [Genetic Lock] Tier [99]
        • [Latent Annunaki Powers]Tier [9] Every tier reduced awakens one latent annunaki genetic advantage.
        • [Latent Deceiver Powers]Tier[90] - Every 10 Tiers reduced awakens one latent Deceiver Genetic Advantage.
      • [Genetic Flaws] Tier [10] - Cannot be Reduced until Genetic Lock Tier reaches 0.
        • [Hereditary Diseases]Tier[1]
        • [Unstable Hybrid DNA]Tier[9] - Each tier reduced restores one unstable Deceiver Genetic Advantage to full functionality. Unstable advantages have a chance of consuming Genetic Upgrades targeting other advantages and disadvantages. Active use of Unstable Advantages invokes a risk of a Disadvantage Debuff that lasts for a duration equal to your HP Regen Frequency.
  • Perks: (List Perks taken and tier)

    • [Tactile Enhancement]Lesser] Provides a +2 bonus on lockpicking, crafting, and trap-disarming checks.
    • [Aether Sensitivity]Medium] Reveals hidden mana sources and ley lines on the UI; adds a +2 bonus on energy manipulation rolls.
    • [Prodigy (Crafting Skills)]Large] Increases experience gain in one skill category by 50% and awards a bonus skill point upon acquisition.
    • [Celestial Architect]Greater] Construct a “safe zone” for safe rest from a Blueprint plan you create, advantage on rolls for crafting or strategic planning; within this domain, healing is 50% faster and equipment crafted gains minor System upgrades based on Crafted Level of item.
  • Achievements: (List Achievements)

    • [In the Mouth of Madness] Gained from entering a Hellspawn infected Dungeon.
      • Gain one [Divine Spell Scroll] or one [Arcane Spell Scroll] or one [Primal Charm].
    • [Through Fire And Flame] Gained from surviving your first Hellspawn infected Dungeon.
      • Gain one [Divine Loot Box].
    • [Crazy Bastard] Gained from Entering a Dungeon without a Class or Level.
      • Gain one Greater Perk.
    • [Wild Abandon] Gained from Entering a Dungeon 10 or more Levels above your own.
      • Gain one Large Perk.
    • [Without a Clue] Gained from Entering a Dungeon without any skills or paths.
      • Gain one Medium Perk.
    • [Without a Care] Gained from Entering a Dungeon without any equipment or supplies.
      • Gain one Lesser Perk.
    • [Crafty l] Gained from crafting your first item in The System.
      • Gain one Stat Point.
  • Titles: (List Titles, reason gained, and rewards)

    • [Divine Mercenary I] Gained from Slaying a Hellspawn for the first time.
      • Gain one Skill Upgrade Point. Gain +1 per level to Vitality and Wisdom.
  • Quests: (List Quests goals and rewards)

    • [Complete the Dungeon: Bane of Hunters] Beat all primary objectives of each zone in the dungeon. [repeatable] Status: [Incomplete]
      • Gain one Skill Tome for completion. Gain one Stat point per beast above your level that is slain as bonus reward.
    • [Fight the Powers of Hell] Gained from Entering a Dungeon with a Hellspawn Incursion. [repeatable] Status: [Incomplete]
      • Gain one {Lesser | Medium | Large | Greater} Perk for surviving to complete the dungeon.
    • [Divine Mercenary I] Slay Hellspawn. [repeatable] Status: [Incomplete]
      • Gain one Gold Coin per Hellspawn destroyed. First time you collect this reward gain paired Title.
  • Equipment:

    • Weapons: [List weapons and their stats/bonuses]
    • Armor: [List armor pieces and their stats/bonuses]
    • Inventory: [List other carried items, potions, crafting materials, etc.]
  • Psionessence: [0]

  • Chi Points: [0]

  • Soul Points: [0]

  • Path Points: [4]

  • Stat Points: [1]

  • Skill Points: [1]

  • Skill Upgrade Points: [0]

  • Genetic Upgrade Points: [0]

  • Tek Points: [0]

  • Experience Points: [0]/[0]

  • Status Effects:

    • [Effect Name] Effect Description.
      • Active: [N]
      • Duration: [x] Units
      • Mechanics:
  • Notes: [Space for character backstory, goals, contacts, etc.]