Rarity Scales
Rarity Scales
Overview
The Rarity Scale is SystemRPG's primary classification system for measuring the potential power and advancement difficulty of game elements. This 25-level progression system (Abundant → Beyond) provides a consistent framework for balancing power effects, advancement costs, and gameplay expectations across all aspects of the game.
What Uses Rarity Rankings
Classes, Skills, Spells, Traits, and Tek all utilize rarity rankings to determine:
- Base Power Level: The scope and magnitude of effects possible
- Targeting Capabilities: Number of targets and range of influence
- Effect Capacity: How long abilities last, what kind and complexity of effects they can have and their possible impact
- EXP Investment: The experience cost required for advancement or creation
How Rarity Affects Power
Higher Rarity = Greater Potential, Greater Cost
- Low Rarity (1-5): Basic effects with limited scope but easy advancement
- Mid Rarity (6-12): Specialized capabilities requiring significant investment
- High Rarity (13-25): Extraordinary abilities that reshape reality itself
Power Scaling Examples:
- A Common (Rarity 3) healing spell might restore 50 HP to one target but not correct bones or regenerate them
- A Greater (Rarity 7) healing spell could restore 200 HP to multiple allies or possibly rejoin a broken or otherwise severed limb
- A Mythic (Rarity 19) healing spell might grant permanent regeneration to an entire army
EXP Cost Progression
Rarity directly determines the base EXP cost for advancing or creating abilities:
- Abundant-Common (1-3): Low base costs, quick early progression
- Uncommon-Advanced (4-6): Moderate costs, noticeable investment required
- Greater-Superior (7-9): High costs, major time commitment
- Legendary+ (10-25): Exponentially increasing costs, defining character choices
These base costs are then modified by Power Scales milestone multipliers to create the final advancement requirements.
The Rarity Hierarchy
The complete 25-ranks of rarity progression system used throughout SystemRPG:
- Abundant
- Plentiful
- Common
- Uncommon
- Special
- Advanced
- Greater
- Exotic
- Superior
- Legendary
- Epic
- Ancient
- Runic
- Unique
- Esoteric
- Peerless
- Timeless
- Fabled
- Mythic
- Ascendant
- Transcendent
- Celestial
- Primordial
- Exalted
- Beyond
Practical Applications
For Game Masters:
- Use rarity to gauge appropriate challenge levels for encounters
- Balance rewards by matching rarity to party advancement stage
- Control power creep by managing access to higher rarity abilities
For Players:
- Understand the long-term investment required for different character builds
- Make informed decisions about specialization vs. breadth
- Plan character progression around milestone achievements
For Character Creation:
- Higher rarity starting abilities require special circumstances or backgrounds
- Rarity restrictions help maintain game balance across different origins
- Path choices often unlock access to specific rarity tiers
Integration with Other Systems
The Rarity Scale works in conjunction with:
- Power Scales: Determines milestone multipliers for advancement costs
- Skills System: Establishes base difficulty and potential for all skills
- Classes: Class rarity affects stat bonuses and skill availability
- 8-Projects/ttrpg_gameDev/systemRPG/3-Mechanix/Paths/Paths: Path completion often unlocks higher rarity abilities
This unified approach ensures consistent power scaling and meaningful progression choices throughout all levels of play.