Elements

Elemental Hierarchy

A unified taxonomy of elemental forces structured according to the three methods of higher-dimensional interaction recognized within SystemRPG cosmology: Primal, Arcane, and Divine.
Each represents a distinct mode of interfacing with the fundamental energies of existence.


I. Primal Elements

Source: The living world — instinct, nature, and raw existence.
Nature: Tangible, experiential, evolutionary.
Scope: Forces that exist because the world must live, move, and transform.

Domains:

  • Material — earth, stone, water, fire, air, metal, wood.

  • Energetic — lightning, magnetism, sound, gravity.

  • Vital — life, blood, spirit, beast, plant, toxin.


II. Arcane Elements

Source: The mind and meaning — perception, will, and understanding.
Nature: Symbolic, transformative, conceptual.
Scope: Forces that exist because consciousness interprets and shapes reality.

Domains:

  • Mental — charm, illusion, psionic.

  • Conceptual — luck, fate, order, chaos, entropy, time, space, nature.

  • Alchemical — transmutation, catalyst, antimony, paradox.

  • Metaphysical — law, balance, good, evil.


III. Divine Elements

Source: Higher resonance — belief, myth, and archetype.
Nature: Transcendent, narrative, self-referential.
Scope: Forces that exist because meaning itself attains divinity and acts upon the world.

Domains:

  • Mythic — angelic, demonic, dragonic, phoenix, undeath.

  • Celestial — solar, lunar, radiant, astral, cosmic.

  • Infernal — hellfire, corruption, despair, blight.

  • Cosmic — creation, logos, primordial, dream, destiny.


Footnote: Extrareal Substrates

  • Aether — the higher-dimensional generative substrate beyond reality; the source of all mana and the fountainhead of creation.

  • Nether — the inverted, entropic substrate beneath reality; consumes and unravels meaning to reclaim essence into uncreation.

Both exist outside the elemental hierarchy. They generate and dissolve all elemental phenomena but are not elements themselves. Only beings of System Administrator tier or equivalent comprehend or manipulate them directly.


Unified Elemental Hierarchy for SystemRPG


I. Material Elements

Definition: Tangible, physical building blocks of existence; interact with physics and matter.
Subcategories:

  • Basic / Classical

    • Earth / Stone

    • Air / Wind

    • Water / Ice

    • Fire

  • Derivative / Extended

    • Metal

    • Wood / Plant

    • Toxic / Poison

    • Cold (subset of Air/Ice)

    • Gravity

    • Magnetic


II. Energetic Elements

Definition: Forces, fields, and interactions that govern energy, motion, and influence.
Subcategories:

  • Natural Forces

    • Lightning

    • Sound / Song / Vibration (Acibas)

    • Radiation / Radiance

    • Darkness / Shadow

  • Cosmic Forces

    • Starfire

    • Voidlight

    • Netherflame

    • Solar

    • Lunar

  • Conceptual Forces of Physics

    • Aether

    • Nether

    • Over / Under / Other (dimensional variants)


III. Vital Elements

Definition: Energies tied to life, soul, spirit, and essence of beings.
Subcategories:

  • Biological / Animistic

    • Life / Death

    • Wild / Heart

    • Primal / Beast

    • Plant (shared with Material)

  • Spiritual / Esoteric

    • Soul

    • Astral / Dream

    • Celestial

    • Infernal

    • Primordial (proto-life / raw creation)


IV. Mental / Conceptual Elements

Definition: Forces rooted in perception, thought, consciousness, and information.
Subcategories:

  • Cognitive / Psychic

    • Psionic

    • Illusion / Imagination

    • Temporal / Divination

    • Luck / Karma

    • Knowledge / Arcane / Enigma

  • Narrative / Semantic

    • Logos / Word / Language / Name / Story

    • Dream (bridges to Vital)

    • Memory (implied)

  • Alchemical / Transformative

    • Catalyst / Transmutation

    • Antimony / Paradox (philosophical alchemy; duality anchor)


V. Metaphysical Elements

Definition: Abstract, governing principles that shape reality itself.
Subcategories:

  • Law and Chaos

    • Order / Chaos

    • Balance

    • Entropy / Creation (as generative and degenerative duality)

  • Existential Constants

    • Fate

    • Death (overlaps with Vital)

    • Dream / Reality Boundary

    • Space / Void (linked to Aether family)


VI. Mythic / Archetypal Elements

Definition: Living embodiments and narrative extremes of elemental forces.
Subcategories:

  • Primal Beings / Totemic

    • Dragon

    • Phoenix

    • Nature / Plant / Beast

    • Ocean / Storm / Sky

    • Stone / Mountain

  • Divine / Infernal

    • Angelic / Celestial

    • Demonic / Infernal

    • Undeath (between Vital & Mythic)


VII. Alchemical / Exotic Elements

Definition: Matter–spirit crossover materials; symbolic or transmutative in nature.
Subcategories:

  • Metals & Salts

    • Mercury

    • Antimony

    • Copper

    • Iron

    • Tin

    • Lead

    • Silver

    • Gold

    • Platinum

    • Sulfur

    • Salt

    • Crystal

    • Blood

  • Hybridized Concepts

    • Paradox (dual-state matter/idea)

    • Catalyst (bridge between realms)


VIII. Cosmic / Absolute Elements

Definition: Ultimate or transcendent forces defining the upper threshold of reality’s hierarchy.
Subcategories:

  • Structural Constants

    • Aether (fundamental substrate)

    • Nether (inversion / anti-substrate)

    • Over / Under (meta-directional domains)

  • Mythic Extremes

    • Creation / Entropy (dual axis of existence)

    • Logos (the Word; self-referential creation force)

    • Primordial (pre-ontological source)


IX. Suggested Organizational Schema (for System Integration)

Tier Domain Function Example Uses
1 Material Physical interaction, damage types Fire, Ice, Lightning
2 Energetic Forces and fields Gravity, Magnetism
3 Vital Life/soul energy Primal, Celestial
4 Mental Mind and perception Illusion, Psionic
5 Metaphysical Abstract governing laws Order, Chaos
6 Mythic Archetypal and narrative Dragon, Phoenix
7 Alchemical Symbolic transformation Antimony, Gold
8 Cosmic Universal constants Aether, Logos

Elemental Forces:

  1. Earth / Stone
  2. Plant / Wood
  3. Air / Cold
  4. Toxic / Poison
  5. Water / Ice
  6. Illusion / Imagination
  7. Fire
  8. Metal
  9. Lightning
  10. Gravity
  11. Temporal / Divination
  12. Magnetic
  13. Soul
  14. Radiance / Darkness
  15. Void / Space
  16. Entropy / Creation
  17. Wild / Heart
  18. Luck / Karma
  19. Chaos / Order
  20. Life / Death
  21. Astral / Dream
  22. Antimony / Paradox
  23. Catalyst / Transmutation
  24. Arcane / Enigma / Knowledge
  25. Acibas - Audio (Sound and Song) / Vibration
  26. Primal / Beast
  27. Celestial
  28. Infernal
  29. Primordial
  30. Psionic
  31. Logos / Word / Language / Name / Story
  32. Aether / Nether / Other / Over / Under