Rockport Waters DM Handout
Rockport Waters â DM Handout
Springâfed quarry lakes linked by an underground river and caves. Use this page to run fishing, foraging, eel runs, and quick encounters.
The Three Lakes (at a glance)
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Deepstone (north, by mine): Deep, cold, clearest. Rocky shelves, sparse weeds. Best for trout/grayling/whitefish; lurking pike.
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Willowmere (east): Shallow, warm, silty. Carp, small catfish, eels staging; turtles, lilies, cattail.
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Millpond (west): Reedbeds, willow roots, moderate nutrients. Perch, larger catfish, eels, minnows; crayfish.
Water notes: hard, slightly alkaline; trace copper keeps fungal fish diseases low. Villagers blueâsteep seed in copper kettles at springs.
Quick Harvest Rules (systemâlight, 5eâfriendly)
Choose a method and make a Wisdom (Survival) or Tool: Fishing Tackle check.
Method | Time | Base DC | On Success | On Fail |
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Rod/Line | 1 hr | 12 | Roll lake table once; 1d4 rations | Nothing |
Nets (cast or seine) | 1 hr | 13 | Roll lake table twice; take both; +1d6 rations | Lose 1 use of net on 1â2 |
Traps/Weirs | 8 hrs | 10 | Roll lake table once; +1d6 rations; persists daily | Empty on 1â2 |
Spear/Gig | 1 hr (night/clear shallows) | 14 | Roll lake table; +1d4 rations; advantage if torchâspotting | Spook fish (disadvantage next hour) |
Lake modifiers: Deepstone â1 hr if using fly/line near upwelling; Willowmere â2 DC with baited traps in reeds; Millpond â2 DC for carp with dough or corn; +2 DC during hard frost. Seasons: â2 DC in spring dawn/dusk; +2 DC midsummer noon.
Yields: Each ârationâ equals ~1 lb dressed fish/crayfish. Double yield on a check ⼠20. Selling fresh catch yields 2 sp per ration (smoked/salted: 5 sp per ration). Pearls & alchemy bits noted below.
Seasonal Highlights
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Spring: trout/grayling run at Deepstone inflow; lampreys push through caves; watercress flush.
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Summer: perch/catfish/crayfish boom in Millpond; lilies and turtles active in Willowmere.
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Autumn: Silver Eel Run (late): eels mass in Millpond and race to the caves at night; festival weirs and baskets.
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Winter: iceâfringe; setlines for pike/catfish; spearing in clear shallows.
Lake Catch Tables (roll 1d12; swap entries as you like)
Deepstone (cold, rocky)
1â2 Trout/Char ⢠3 Grayling ⢠4 Whitefish ⢠5 Bullhead/Sculpin ⢠6 Pike (large) ⢠7 Crayfish (rock piles) ⢠8 Stonewortâsnails (for bait) ⢠9 River Mussels (see pearls) ⢠10 Watercress ⢠11 âCopperbackâ darters (minnows) ⢠12 Rare: Riverâpearl mussel (check below) or a caveâstrayed white eel.
Willowmere (warm, silty)
1â2 Carp ⢠3 Catfish/Bullhead ⢠4 Eel (common; +2 to roll at night) ⢠5 Sticklebacks (bait) ⢠6 Mussels (muddy beds) ⢠7 Lily tubers/seeds ⢠8 Snapping Turtle (hazard) ⢠9 Duckweed (fodder) ⢠10 Leech swarm (CON save vs disease if barefoot) ⢠11 Lost Hook/Net (1d4 sp salvage) ⢠12 Rare: Golden carp (curio; 1d6 gp alive).
Millpond (reeds & willows)
1 Perch ⢠2 Tench ⢠3 Roach/Dace ⢠4 Minnow bait shoal ⢠5 Crayfish (good pot) ⢠6 Frog/Newt forage (rations 1) ⢠7 Pond Snails (feed) ⢠8 Small Pike (weedline) ⢠9 Duck/Eggs (ethical DMâs choice) ⢠10 Reedmace/cattail starch ⢠11 Turtles (nuisance) ⢠12 Rare: Glowâshrimp jar (1 gp; dim blue for 1 week).
Pearls, Crystals & Other Finds
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RiverâPearl Mussel: On Deepstone roll of 12 or Mussels result with check ⼠18, the group finds 1d4 pearls (10â60 gp each). Temple enforces closed weeks in late spring; poaching is a 5 gp fine per basket.
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Greenstone âglimmer gritâ: On any lake table natural 20, the catch includes a thumb of alchemical greenstone lodged in shell/rock (components worth 15 gp; 1 use grants advantage on one Agriculture/Plant Lore check as soil charm).
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Isinglass: Carp air bladders (Millpond): 1 bladder = 1 sp to brewers/tanners as finings/glue.
Cavern River (quick use)
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Approach: dry crawl from old quarry adit or underwater siphon from Deepstone (DC 14 Athletics swim; CON checks for cold).
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Denizens: blind cavefish (harmless), pale crayfish (rations 1 per hour potting), cave salamanders; occasional lampreys. Encounter (1d6): 1â3 none, 4 swarm of bats, 5 slick guano slide (DEX save DC 12), 6 territorial giant eel (MM giant constrictor eel reskin).
Tiny Sketch (not to scale)
[Deepstone]==spring throat=={Upwelling}
\
\
(Tall Gallery)---{Pearl Beds}
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| (Sump to Willowmere seep)
(Weir Narrows)==[Festival Weirs]==(Downâriver black)
Weirs: During the Eel Run, villagers drive stakes and wattle into the Weir Narrows, forming Vâshaped guides into basket traps. Setting festival weirs takes 2 hrs, DC 10 Tools (woodcarver) or Survival; each dusk they yield 2d6 eel rations plus a 1âinâ6 chance of a lamprey string (1d4 rations).
Safety & Stewardship
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Tannery and dyeworks must drain below Millpond outflow.
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No mussel harvest during Closed Weeks (two weeks after first willow catkins).
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Temple keeps the Pearl Tithe (1 of every 6 pearls) for sacred works and tower lamps.
Fast Hooks
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Sinkhole drains Millpond into the caves; rescue trapped workers and fish pens.
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Something eats eelfishers at the Weir Narrows; drag marks lead to a flooded crack.
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Guild caravan demands pearl and lamprey monopoly; elders split.
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Carp blightâonly copperârich spring pens stay healthy; sabotage suspected.
Prepared for the village of Rockport (independent, elderâruled). Use, print, and scribble freely.