Theseus

Theseus
Medium humanoid (demigod), lawful good
Armor Class 18 (breastplate)
Hit Points 136 (16d8 + 64)
Speed 40 ft.

STR 20 (+5)
DEX 16 (+3)
CON 18 (+4)
INT 14 (+2)
WIS 14 (+2)
CHA 16 (+3)

Saving Throws Str +9, Dex +7, Con +8, Wis +6, Cha +7
Skills Athletics +9, Insight +6, Perception +6, Persuasion +7
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, frightened
Senses passive Perception 16
Languages Common, Celestial, Greek
Challenge 12 (8,400 XP)(Cults 3D, kassoon.com, MyMiniFactory)


Legendary Traits

Legendary Resistance (3/Day). If Theseus fails a saving throw, he can choose to succeed instead.

Labyrinthine Mind. Theseus has advantage on saving throws against being charmed or frightened.

Hero of Athens. Theseus can inspire allies. As a bonus action, he can choose one creature within 30 feet that can hear him. That creature gains advantage on its next attack roll or saving throw.


Actions

Multiattack. Theseus makes two melee attacks.

Sword of Aegeus. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 5) slashing damage.

Spear of Poseidon. Melee or Ranged Weapon Attack: +9 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 11 (1d6 + 5) piercing damage.

Mythic Leap (Recharge 5–6). Theseus leaps up to 30 feet to an unoccupied space he can see. This movement does not provoke opportunity attacks.


Reactions

Parry. Theseus adds +3 to his AC against one melee attack that would hit him. To do so, Theseus must see the attacker and be wielding a melee weapon.


Legendary Actions

Theseus can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Theseus regains spent legendary actions at the start of his turn.