Odysseus
Odysseus
Medium humanoid (human), Chaotic Good
Armor Class 17 (breastplate)
Hit Points 110 (13d8 + 52)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 18 (+4) | 14 (+2) | 14 (+2) | 16 (+3) |
Saving Throws Dex +8, Cha +7
Skills Athletics +7, Acrobatics +8, History +6, Insight +6, Perception +6, Persuasion +7, Sleight of Hand +8, Stealth +8
Senses passive Perception 16
Languages Common, Ancient Greek
Challenge 9 (5,000 XP)
Traits
Action Surge (1/short rest). Odysseus can take one extra action on his turn.
Cunning Action. He can Dash, Disengage, or Hide as a bonus action.
Master Tactician. As a bonus action, choose one ally within 30 ft.; that ally can use its reaction immediately.
Heroic Charge. If Odysseus moves at least 15 ft straight toward a target and hits with a melee weapon, the target must succeed on a DC 15 Strength save or be knocked prone.
Uncanny Dodge (Reaction). When he is hit by an attack he can see, he halves the damage.
Actions
Multiattack. Odysseus makes three attacks: two with his rapier or spear and one with his shortbow.
Rapier. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing.
Spear. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (1d6 + 5) piercing.
Shortbow. Ranged Weapon Attack: +8 to hit, range 80/320 ft., one target. Hit: 8 (1d6 + 5) piercing.
Inspiring Oration (1/short rest). Odysseus spends 1 minute delivering a stirring speech. Up to six creatures of his choice within 30 ft. who hear him gain 10 temporary hit points.