Achilles
Achilles
Medium humanoid (demigod), chaotic good
Armor Class 18 (breastplate) • Hit Points 136 (16d8+64) • Speed 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 18 (+4) | 18 (+4) | 14 (+2) | 16 (+3) | 18 (+4) |
Saving Throws Str +10, Dex +9, Con +9, Wis +8, Cha +9
Skills Athletics +10, Acrobatics +9, Insight +8, Persuasion +9
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities poison, psychic
Condition Immunities charmed, frightened, poisoned
Senses passive Perception 13
Languages Common, Celestial, Greek
Challenge 12 (8,400 XP)
Legendary Traits
Legendary Resistance (3/Day). If Achilles fails a saving throw, he can choose to succeed instead.
Uncanny Dodge. In reaction to an attack he can see, Achilles halves the damage taken.
Achilles’ Heel. Achilles has resistance to all damage. However, if an attack roll of 20 hits him, he instead takes damage as if he were vulnerable (double damage).
Actions
Multiattack. Achilles makes two melee attacks.
Spear. Melee or Ranged Weapon Attack: +10 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 12 (1d6+9) piercing damage.
Sword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d6+7) slashing damage.
Heroic Leap (Recharge 5–6). Achilles leaps up to 30 ft. to an unoccupied space and may make one spear attack as part of the same action.
Reactions
Parry. Achilles adds +5 to his AC against one melee attack that would hit him. He must see the attacker and be wielding a melee weapon.
Legendary Actions
Achilles can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Achilles regains spent legendary actions at the start of his turn.
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Attack. Achilles makes one weapon attack.
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Move. Achilles moves up to half his speed without provoking opportunity attacks.