Matt Bell
Character Sheet
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Name: Matt Bell
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Origin: Beastmaster
- Unique Starting Benefit: "Animal Affinity": Begin with a Pet Bond Contract, and gain +1 to Social Interaction Checks with Animals and Beasts.
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Species: [Human?]
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Class: [Space to record Class once obtained]
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Level: N/A (Initially)
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Paradigm: Balance / Defense
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Stats: (Record base stat value and any bonuses)
- Vit: 13 (+Bonus from Items/Skills)
- End: 11(+Bonus from Items/Skills)+
- Str: 9 (+Bonus from Items/Skills)+
- Agi: 11 (+Bonus from Items/Skills)
- Per: 17 (+Bonus from Items/Skills)
- Rea: 10 (+Bonus from Items/Skills)
- Res: 15 (+Bonus from Items/Skills)
- Will: 84 (+Bonus from Items/Skills)+
- Int: 8 (+Bonus from Items/Skills)
- Wis: 11 (+Bonus from Items/Skills)
- Con: 12 (+Bonus from Items/Skills)
- Focus: 11 (+Bonus from Items/Skills)
Pool | Primary Stat | Secondary Stat | Regen Drivers |
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Health | Endurance (x6) | Resistance (x2) | (Vitality x3) + Reaction |
Mana | Intelligence (x5) | Control (x1) | (Wisdom x2) + Vitality |
Stamina | Willpower (x4) | Endurance (x1) | (Focus x2) + Vitality |
P. Def. | Endurance or Agility (x2) | Reaction (x1) | |
M. Def. | Willpower or Resistance (x2) | Control (x1) | |
P. Atk. | STR or AGI (x3) | PER or Will (x1) | |
M.Atk. | INT or WIS (x3) | Will or Focus (x1) | |
Walk Spd. | Agility (x2) | Reaction (x1)+Strength(x1) | |
Initiative Spd. | Reaction (x3) | Agility (x2) |
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Derived Stats: (Calculated values, update dynamically)
- Health (HP): [Number]34+12
- Mana (MP): [Number]34+6
- Stamina (SP): [Number]97+6
- Health Regen/Hour: [Number]24
- Mana Regen/Hour: [Number]24
- Stamina Regen/Minute: [Number]13
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Paths: ( Paths taken/available and current level)
- [Path Name] Lvl [Number]
- [Pathless Path l] Lvl [1/100]
- Bonuses: +1 Stat every 25 PP.
- Completion Bonus: +1 to all stats.
- [Newbie Path] Lvl [7/7]
- Bonuses: +1 Stat Point/Path Level. +4 HP /Path Level, +2 Mana and +2 Stamina /Path Level.
- Completion Bonus: Gains Mana Bolt Level 1 and Heavy Blow Level 1. +1 to all Stats per Level, +4 HP per Level, +2 Mana & Stamina per Level.
- [Taming Path] Lvl [0/100]
- Bonuses: +1 Control every 5 PP.
- Completion Bonus: +5 Stat Points
- [Hunting Path] Lvl [24/100]
- Bonuses: +1 Perception every 5 PP.
- Completion Bonus: Unlocks Tracker's Eye Skill.
- [ Soul Bond I Path] Lvl [25/125]
- Bonuses: +1 Wisdom every 5 PP.
- Completion Bonus: Gain +1 Shared Skill.
- [Crafter I Path] Lvl [25/25]
- Bonuses: +1 Focus every 5 PP.
- Completion Bonus: Unlocks Analyze Skill.
- [Spellcrafter I Path]Lvl [0/75]
- Bonuses: +1 Intelligence every 5 PP.
- Completion Bonus: Unlocks Choice of Mana Sight or Mana Manipulation Skill.
- [Experimenter I Path]Lvl [0/50]
- Bonuses: +1 Reaction every 5 PP.
- Completion Bonus: Unlocks Danger Sense Skill.
- [Mana Engraving I Path]Lvl [0/50]
- Bonuses: +1 Focus every 5 PP.
- Completion Bonus: Unlocks Identify Skill.
- [Trapmaking I Path]Lvl [0/50]
- Bonuses: +1 Agility every 5 PP.
- Completion Bonus: Unlocks Trapfighter Skill.
- [Enemy of Evil I Path]Lvl [0/150]
- Bonuses: +1 Action Stat every 5 PP.
- Completion Bonus: Unlocks Avenger's Cleave Skill.
- [Heavy Blow Path I]Lvl[0/20]
- Bonuses: +1 Strength every 4 PP.
- Completion Bonus: Reduce Stamina Cost of Heavy Blow Skill by 1. +5 Stamina Regen.
- [Mana Bolt Path I]Lvl[0/25]
- Bonuses: +1 Intelligence every 5 PP.
- Completion Bonus: Reduce Mana Cost of Mana Bolt Skill by 1. +5Mana Regen.
- Trainee Path Lvl [15/15]<Branch="Warrior"/>
- Skills Unlocked:
- Mighty Leap: A stamina-based skill that allows a powerful leap to close distance or evade attacks.
- Heavy Blow: Increases physical attack damage, particularly for melee weapons.
- Stalwart Defense: Increases resistance and reduces stamina drain when blocking or taking hits.
- Completion Bonus:
- Grants either a significant stat boost or a powerful active combat ability, such as:
- Cleave Strike (Active): Unleashes a sweeping melee attack that damages all adjacent foes by channeling raw physical might.
- Grants either a significant stat boost or a powerful active combat ability, such as:
- Skills Unlocked:
- [Apprentice Path] Lvl [0/50]<Branch="Warrior"/>
- Bonuses: +2 Stats per 5 PP.
- Completion Bonus: +50 to Health, Mana, and Stamina. +2 to all Stats. Rare to Unique Rarity Branch Based Skill or Spell.
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Skills: (List all Skills, categorized and leveled)
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Soul Skills:
- (None)
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General Skills:
- Sneak Lvl 4
- Inspect Lvl 1
- Survival Lvl 1
- Disassembly Lvl 1
- Climbing Lvl 2
- Animal Handling Lvl 1
- Tracking Lvl 5
- Camouflage Lvl 1
- Cartography Lvl 1
- Hiking Lvl 2
- Knot-Tying Lvl 4
- Lifting Lvl 2
- Navigation Lvl 3
- Observation Lvl 3
- Packing Lvl 2
- Meditation Lvl 1
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Stamina Skills:
- Thrown Weapon (Spears) Lvl 2
- Heavy Blow Lvl 1
- Increases damage dice by 100% for one attack. Cost: 10 Stamina.
- Cleave Strike (Active) Lvl 1
- Unleashes a sweeping melee attack that damages all adjacent foes by channeling raw physical might.
- Running Lvl 1
- Mighty Leap Lvl 1
- A stamina-based reaction skill that allows a powerful leap to close distance or evade attacks at a cost of 5 Stamina per meter jump distance used.
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Mana Skills:
- Mana Control Lvl 1
- Mana Bolt Lvl 1
- Magecraft Lvl 1
- Thaumatology Lvl 1
- Ritual Magic Lvl 2
- Summoning Lvl 1
- Mana Engraving Lvl 2
- Rune Lore Lvl 3
- Symbol Drawing Lvl 1
- Spirit Sight Lvl 1
- Mind Block Lvl 1
- Spirit Lore Lvl 2
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Crafting Skills:
- Woodworking Lvl 4
- Trapmaking Lvl 4
- Cooking Lvl 1
- Tanning Lvl 1
- Artist Lvl 4
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Boost Skills: (List passive skills and their effects)
- Acid Resistance Lvl 1
- Stalwart Defense Lvl 1
- Increases resistance and reduces stamina drain when blocking or taking hits.
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Combat Skills:
- Polearm Fighting Lvl 2
- Spear Thrower Lvl 2
- Bow Lvl 2
- Brawling Lvl 3
- TaeKwonDo Lvl 2
- Void Fighter Lvl 2
- Block Lvl 1
- Dodge Lvl 1
- Parry Lvl 1
- Parry Missile Weapons Lvl 1
- Immovable Stance Lvl 1
- Kiai Lvl 2
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Spells: (List Spells taken and current level)
- Light Lvl 1
- Continual Light Lvl 1
- Beast-Soother Lvl 2
- Beast-Rouser Lvl 2
- Seek Air Lvl 1
- Purify Air Lvl 1
- No-Smell Lvl 2
- Seek Earth Lvl 1
- Shape Earth Lvl 1
- Seeker Lvl 1
- Trace Lvl 1
- Ignite Fire Lvl 1
- Shape Fire Lvl 1
- Seek Water Lvl 1
- Find Weakness Lvl 1
- Restore Lvl 2
- Rejoin Lvl 1
- Eyestrike (R) Lvl 1
- Target is Blinded and Dazed for 10 Seconds and all others of your choosing within Intelligence Stat in meters radius from the target are blinded for 10 seconds. Costs 10 Mana and 25 Stamina to cast, can be cast as a reaction.
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Affinities: (List Affinities and current level)
- [Void] Lvl [1]
- [Beast]Lvl[1]
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Perks: (List Perks taken and rarity)
- [Spirit Companion ]Lesser Perk]
- [Regenerative Core ]Medium Perk]
- [Overclocked Reflex ]Large Perk]
- [Voidwalker’s Path]Greater Perk]
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Achievements: (List Achievements)
- [In the Mouth of Madness] Gained from entering a Hellspawn infected Dungeon.
- Gain one [Divine Spell Scroll] or one [Arcane Spell Scroll] or one [Primal Charm].
- [Through Fire And Flame] Gained from surviving your first Hellspawn infected Dungeon.
- Gain one [Divine Loot Box].
- [Crazy Bastard] Gained from Entering a Dungeon without a Class or Level.
- Gain one Greater Perk.
- [Wild Abandon] Gained from Entering a Dungeon 10 or more Levels above your own.
- Gain one Large Perk.
- [Without a Clue] Gained from Entering a Dungeon without any skills or paths.
- Gain one Medium Perk.
- [Without a Care] Gained from Entering a Dungeon without any equipment or supplies.
- Gain one Lesser Perk.
- [Crafty l] Gained from crafting your first item in The System.
- Gain one Stat Point.
- [Challenge Dungeon Traveler] Gained from being one of the First on your planet to use a Traveler Waystone to enter a Challenge Dungeon.
- Gain one Traveler Multipass.
- [Prime Beast Slayer] Gained from being the first Human of Earth (B-1337) to slay a System Leveled Beast.
- Gain +50% Experience Gain from Slaying Beasts, or all Humans of Earth(B-1337) gain +5% Experience Gain from Slaying Beasts.
- [Miner l] Gained from mining your first special ore in The System.
- Gain one {Stat Point | Lesser Perk | Minor Miner's Magic Workbag}. Unrolled.
- [Messing Around l] Gained from taking time to eat a picnic lunch while exploring your way across a Dungeon without a Class.
- Gain one {Lesser Perk | +1d4 Platinum Nexus Coins}. Unrolled.
- [In the Mouth of Madness] Gained from entering a Hellspawn infected Dungeon.
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Quests: (List Quests goals and rewards)
- [Complete the Dungeon: Bane of Hunters] Beat all primary objectives of each zone in the dungeon. [repeatable] Status: [Incomplete]
- Rewards: Gain one Skill Tome for completion. Gain one Copper Coin per Beast slain upon completion. Gain one Stat point per beast above your level that is slain as bonus reward upon completion.
- Objectives
- Zone 1: Kill one beast wave (2 Beasts for each Party Member) and one Boss Beast.
- Zone 2: Kill two beast waves (4 Beasts for each Party Member) and two Boss Beasts.
- Beasts Slain: [12] | Bosses Slain: [2]
- [Fight the Powers of Hell] Gained from Entering a Dungeon with a Hellspawn Incursion. [repeatable/once-per-dungeon-run] Status: [Complete]
- Gain one {Lesser | Medium | Large | Greater} Perk for surviving to complete any one objective of the dungeon. [Rolled Large Perk Reward]
- [Divine Mercenary I] Slay Hellspawn. [repeatable/once-per-dungeon-run] Status: [Complete]
- Gain one Gold Coin per Hellspawn destroyed. First time you collect this reward gain paired Title.
- [Complete the Dungeon: Bane of Hunters] Beat all primary objectives of each zone in the dungeon. [repeatable] Status: [Incomplete]
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Companions:
- Soul Bonded:
- Donnie: [Horned Bunny]
- System Companions: [Undefined Elemental Spirit with Assistant Archetype]
- Soul Bonded:
- Contracts:
- Donnie:
- Type: Pet Soul Bond
- Duration: Until Death
- Terms: Shared Growth and Stats. May share up to two Skills with bonded companion for up to 1 year at a time or until next evolution.
- Donnie:
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Equipment:
- Weapons: [List weapons and their stats/bonuses]
- Armor: [List armor pieces and their stats/bonuses]
- Inventory: [Pet Bond Contract - Donnie the Void Horned Bunny],
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Soul Points: [0]
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Path Points: [16]
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Stat Points: [0]
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Skill Points: [0]
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Skill Upgrade Points: [0]
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Genetic Upgrade Points: [0]
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Tek Points: [0]
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Experience Points: [0]/[0]
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Status Effects:
- [Effect Name] Effect Description.
- Duration: [x] Units
- Mechanics:
- [Effect Name] Effect Description.
- Notes: [Space for character backstory, goals, contacts, etc.]
- Hellspawn Goat Remains:
Item Name | Weight (lbs / kg) | Crafting Applications |
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Incandescent Muscle Tissue | 400 lbs / 181 kg | Used in energy-based potions, enchanted textiles, and armor infusions |
Reinforced Skeletal Remains | 250 lbs / 113 kg | Ideal for forging weapon components, structural bone charms, and robust armors |
Scorched Hide | 75 lbs / 34 kg | Base material for crafting protective garments, cloaks, and elemental armors |
Infernal Horns | 25 lbs / 11 kg | Carved into ritual staves, talismans, or magically focused artifacts |
Omnivore Teeth (set of 64) used by Josh to make enchanted arrow tips. | 20 lbs / 9 kg | Incorporated into piercing weapon tips, intricate inlays, or mechanical traps |
Blazing Heart | 15 lbs / 7 kg | A potent core for fire-infused enchantments, explosive devices, and rituals |
Telepathic Cerebral Tissue | 10 lbs / 4.5 kg | Employed in crafting psychic enhancers, telepathic foci, and arcane devices |
Pyroclasmic Gland | 5 lbs / 2.3 kg | Used as an alchemical catalyst for volatile mixtures and flame-based spells |
Mystic Lung Sac | 5 lbs / 2.3 kg | Infuses items with wind elemental properties and resonance-based magic |
Luminous Blood Vials | 5 lbs / 2.3 kg | Essential for magical inks, blood potions, and ritualistic enhancements |