Paths
Paths
Paths are structured progression tracks within the System, enabling characters to gain new abilities, stats, or transformations. Each Path centers on a specific themeâsuch as combat, magic, or craftingâand is accessible to any character meeting its unlocking requirements. As a core mechanic, Paths allow players to personalize their characterâs growth and development.
Unlocking Paths
Paths become available through various conditions, including:
- Reaching specific levels in certain skills.
- Completing other Paths.
- Achieving required total stat values (e.g., Newbie, Trainee, Apprentice, Journeyman Paths).
- Performing unique feats or experiencing in-game events tied to a characterâs background or journey.
- Possessing particular skills.
- Great Paths: Rare and unique Paths offering exceptional rewards.
Progressing Through Paths
- Path Points (PP): Earned by leveling up skills, PP are spent to advance along a Pathâs levels.
- Structure:
- Linear Paths: Follow a straightforward sequence.
- Branching Paths: Present choices leading to specialized abilities, often excluding other options.
- Extensions: Some Paths can extend after completion, offering further progression routes.
Rewards
Advancing through a Path yields rewards at key milestones, such as:
- Stat increases.
- New skills or upgrades to existing ones.
- Special Challenge Quests.
- Unique abilities or effects tied to the Pathâs theme.
Rewards vary from steady, incremental gains to powerful capstone abilities.
Managing Multiple Paths
Characters can pursue multiple Paths simultaneously, mixing short, simple tracks with longer, more challenging ones. Advanced characters may unlock additional Paths based on feats or synergy between completed Paths.
Narrative Role
In the game world, Paths represent the Systemâs method of guiding and incentivizing personal growth. Players choose their Paths, crafting a unique development journey that shapes how their character interacts with the world.
Read More:
GM Guidance for Path Awards
Path Unlocking Philosophy
Paths are awarded by the System (the GM/Storyteller) based on:
- Player choices and actions taken during gameplay
- Character achievements and milestones reached
- Narrative developments that align with Path themes
- Mechanical thresholds (e.g., total stat values, skill levels)
Types of Unlock Conditions
-
Stat-Based: Automatic unlocks at specific Power Level thresholds
- Example: Trainee Path unlocks at Power Level 100 (sum of 12 physical/mental stats)
-
Action-Based: Require specific in-game actions or choices
- Example: Path of Carnage may unlock after making morally difficult combat choices
-
Achievement-Based: Tied to completing specific feats or goals
- Example: Monster Slayer paths unlock after defeating certain creatures
-
Narrative-Based: Emerge from story developments and character arcs
- Example: Heretic Path may unlock from actions that defy the System
Future Development
- A comprehensive collection of example Paths is being developed
- This collection will serve as reference for GMs to:
- Award existing Paths consistently
- Create new Paths that fit the game's philosophy
- Use AI agents to generate contextually appropriate Paths
Design Note
The complexity and potential for "false paths" is intentional - it reflects the System's nature as both guide and test, where characters must navigate their own growth carefully.