Homie Josh
Character Sheet
- Name: The Homie, Josh
- Origin: Guru
- Unique Starting Benefit: "Insightful Mind": Gain a +1 bonus to rolls to investigate or meditate. Gain a +1 bonus per Level to Mana Regen rate and +1 bonus to Mana Regen frequency.
- Species: Human++*
- Class: (None)
- Level: N/A
- Paradigm: Balanced / Support
- Stats:
- Vitality: 39
- Endurance: 33
- Strength: 10
- Agility: 10
- Perception: 14
- Reaction: 22
- Resistance: 11
- Willpower: 36
- Intelligence: 20
- Wisdom: 10
- Control: 17
- Focus: 17
Derived Stat | Primary Stat | Secondary Stat | Regen Drivers |
---|---|---|---|
Health | Endurance (x6) | Resistance (x2) | (Vitality x3) + Reaction |
Mana | Intelligence (x5) | Control (x1) | (Wisdom x2) + Vitality |
Stamina | Willpower (x4) | Endurance (x1) | (Focus x2) + Vitality |
P. Def. | Endurance or Agility (x2) | Reaction (x1) | |
M. Def. | Willpower or Resistance (x2) | Control (x1) | |
P. Atk. | STR or AGI (x3) | PER or Will (x1) | |
M.Atk. | INT or WIS (x3) | Will or Focus (x1) | |
Walk Spd. | Agility (x2) | Reaction (x1)+Strength(x1) | =/6=Feet Per Second |
Initiative Spd. | Reaction (x3) | Agility (x2) | =/5=Combat Action Speed |
- Derived Stats:
- Health (HP): 248/248
- Mana (MP): 131/131
- Stamina (SP): 191/191
- Health Regen: 140.7/Hour
- Mana Regen: 59/Half-Hour
- Stamina Regen: 73/15-Minutes
- Paths: ( Paths taken/available and current level)
- [Newbie Path]Lvl[7/7]
- Bonuses: +1 Stat Point/Path Level. +4 HP /Path Level, +2 Mana and +2 Stamina /Path Level.
- Completion Bonus: Gains Mana Bolt Level 1 and Heavy Blow Level 1. +1 to all Stats per Level, +4 HP per Level, +2 Mana/Stamina per Level.
- [Path of the Psion I] Lvl [25/25]
- Completion Bonus: +2 Psionic Potential. Unlocks Internal Alchemist Skill.
- [Path of the Psion II] Lvl [0/50]
- Completion Bonus: +2 Psionic Potential.
- [Telepathy I Path]Lvl[10/10]
* Bonuses: +1 Intelligence Stat and +1 Willpower Stat per 2 PP.
* Completion Bonus: Awakens Latent Telepathy Psionic Skill.
- [Empathy I Path]Lvl[10/10]
* Bonuses: +1 Wisdom Stat and +1 Resistance Stat per 2 PP.
* Completion Bonus: Awakens Latent Empathy Psionic Skill.
- [Psychotemporis I Path]Lvl[10/10]
* Bonuses: +1 Focus Stat and +1 Reaction Stat per 2 PP.
* Completion Bonus: Awakens Latent Psychotemporis Psionic Skill.
- [Psychoportation I Path]Lvl[0/10]
* Bonuses: +1 Control Stat and +1 Agility Stat per 2 PP.
* Completion Bonus: Awakens Latent Psychoportation Psionic Skill.
- [Psychokinesis I Path]Lvl[10/10]
* Bonuses: +1 Intelligence Stat and +1 Vitality Stat per 2 PP.
* Completion Bonus: Awakens Latent Psychokinesis Psionic Skill.
- [Child of the Annunaki I Path]Lvl [0/1000]
- [Deceiver's Child Path I]Lvl [0/600]
- [Library of Leng Path I]Lvl [0/1000]
- [Crafter l Path] Lvl [0/25]- Bonuses: +1 Focus every 5 PP.
- Completion Bonus: Unlocks Analyze Skill.
- [Spellcrafter I Path]Lvl [0/75]
- Bonuses: +1 Intelligence every 5 PP.
- Completion Bonus: Unlocks Choice of Mana Sight or Mana Manipulation Skill.
- [Experimenter I Path]Lvl [0/50]
- Bonuses: +1 Reaction every 5 PP.
- Completion Bonus: Unlocks Danger Sense Skill.
- [Mana Engraving I Path]Lvl [0/50]
- Bonuses: +1 Focus every 5 PP.
- Completion Bonus: Unlocks Identify Skill.
- [Trapmaking I Path]Lvl [0/50]
- Bonuses: +1 Agility every 5 PP.
- Completion Bonus: Unlocks Trapfighter Skill.
- [Enemy of Evil I Path]Lvl [0/150]
- Bonuses: +1 Action Stat every 5 PP.
- Completion Bonus: Unlocks Avenger's Cleave Skill.
- [Visualization Path]Lvl[0/50]
- Bonuses: +1 Control and +1 Focus per 5 PP.
- Completion Bonus: Unlocks Visualization Passive Skill.
- [Meditation Path]Lvl[0/35]
- Bonuses: +1 Wisdom per 5 PP.
- Completion Bonus: Unlocks Improved Meditation Skill if you have Meditation Skill Level greater than or equal to 25.
- [Physical Support Path]Lvl [10/10]
- Bonuses: +2 to all P. Supp stats, +1 P. Supp point per Level.
- Completion Bonus: Learns Pain Resistance Skill. Learns Physical Resistance Skill.
- [Mental Support Path]Lvl[10/10]
- Bonuses: +2 to all M. Supp Stats, +1 M. Supp point per Level.
- Completion Bonus: Learns the skill Meditation Level 1.
- [Insight I Path]Lvl[0/50]
- Bonuses: +1 Wisdom every 5 PP.
- Completion Bonus: Unlocks Inspect Skill. +5 Wisdom, +5 Perception.
- [Pathless Path l] Lvl [1/100]
- Bonuses: +1 Stat every 25 PP.
- Completion Bonus: +1 to all stats.
- [Ancestors Path l] Lvl [1/100]
- Bonuses: +1 Stat every 10 PP.
- Completion Bonus: +5% to all Skill Experience gains. Awakens Latent Genetic Memory Traits.
- [Heavy Blow Path I]Lvl[0/20]
* Bonuses: +1 Strength every 4 PP.
* Completion Bonus: Reduce Stamina Cost of Heavy Blow Skill by 1. +5 Stamina Regen.
- [Mana Bolt Path I]Lvl[0/25]
* Bonuses: +1 Intelligence every 5 PP.
* Completion Bonus: Reduce Mana Cost of Mana Bolt Skill by 1. +5 Mana Regen.
- Trainee Path Lvl [15/15]<Branch="Mage"/>
* Skills Unlocked:
1. Arcane Barrage: A multi-target offensive spell that fires several small magic projectiles at nearby enemies. Scales with Intelligence.
2. Entangling Roots: Summons roots to ensnare enemies, limiting their movement and dealing minor damage over time.
3. Spell Shaping: Allows for minor customization of basic spells, such as increasing range, area of effect, or power at the cost of higher Mana usage.
- Completion Bonus:
- Grants either a significant stat boost or a powerful active spell, such as:
- Mana Surge: Temporarily increases Mana regeneration rate and spell potency for a large stamina cost.
- Skills: (List all Skills, categorized and leveled)
- Soul Skills:
- (None)
- General Skills:
- Meditation Lvl 3
- Visualization Lvl 2
- Insight Lvl 1
- Inspiring Teaching (L) Lvl 3
- Stamina Skills:
- Heavy Blow Lvl 1
- Increases damage dice by 100% for one attack. Cost: 10 Stamina.
- Heavy Blow Lvl 1
- Mana Skills:
- Magecraft Lvl 2
- Witchcraft Lvl 1
- Alchemy Lvl 1
- Mana Engraving Lvl 5
- Sigil Lore Lvl 1
- Rune Lore Lvl 3
- Athame Lvl 1
- Arcane Barrage Lvl 1
- A multi-target offensive spell that fires several small magic projectiles at nearby enemies. Scales with Intelligence.
- Spell Shaping Lvl 1
- Allows for minor customization of basic spells, such as increasing range, area of effect, or power at the cost of higher Mana usage.
- Entangling Roots Lvl 1
- Summons roots to ensnare enemies, limiting their movement and dealing minor damage over time.
- Crafting Skills:
- Herb Lore Lvl 1
- Crystal Lore Lvl 1
- Potionmaking Lvl 1
- Carpentry Lvl 1
- Leatherworking Lvl 1
- Bonecrafting Lvl 5
- Weapon Crafting Lvl 2
- Armorer Lvl 1
- Weaver Lvl 1
- Symbol Drawing Lvl 2
- Atlatl Throwing Lvl 1
- Farming Lvl 1
- Boost Skills: (List passive skills and their effects)
- [Pain Resistance] Lvl 1
- [Physical Resistance] Lvl 3
- Psionic Skills:
- Telepathy Lvl 2
- Empathy Lvl 1
- Psychotemporis Lvl 2
- Psychoportation Lvl 0
- Psychokinesis Lvl 1
- Meta Skills:
- Nanite Control Lvl 2
- Body Control Lvl 1
- Internal Alchemist Lvl 1
- Gain ability to transmute subtle energies inside yourself at a cost. Efficiency and Cost scales with Skill Level.
- Aether Skills:
- Sense Aether Lvl 2
- Combat Skills:
- TaeKwonDo Lvl 1
- Brawling Lvl 1
- Escrima Fighting Lvl 1
- Polearm Fighting Lvl 1
- Parry Lvl 1
- Dodge Lvl 1
- Block Lvl 1
- Soul Skills:
- Spells: (List Spells taken and current level)
- Sense Mana Lvl 1
- Detect Magic Lvl 1
- Death Vision Lvl 1
- Sense Spirit Lvl 1
- Inspired Creation Lvl 2
- Awaken Craft Spirit Lvl 1
- Find Weakness Lvl 1
- Weaken Lvl 1
- Restore Lvl 1
- Clean Lvl 1
- Seek Earth Lvl 1
- Shape Earth Lvl 3
- Reshape Lvl 1
- Seek Air Lvl 1
- Ignite Fire Lvl 1
- Shape Fire Lvl 1
- Seek Water Lvl 1
- Purify Water Lvl 1
- Create Water Lvl 1
- Shape Water Lvl 1
- Animate Object Lvl 1
- Seek Machine Lvl 1
- Reveal Function Lvl 1
- Counterspell Lvl 1
- Itch Lvl 1
- Simple Illusion Lvl 1
- Dye Lvl 1
- Copy Lvl 1
- Inscribe Lvl 2
- Enchant Lvl 2
- Lend Energy Lvl 1
- Recover Energy Lvl 1
- Adjustable Clothing Lvl 1
- Animation Lvl 1
- Seek Plant Lvl 1
- Identify Plant Lvl 1
- Shape Plant Lvl 3
- Shape Metal Lvl 3
- Smelt Ore Lvl 2
- Shield Lvl 1
- Armor Lvl 1
- Heal Plant Lvl 1
- Plant Growth Lvl 1
- Mana Surge Lvl 1
- Temporarily increases Mana regeneration rate and spell potency for a large stamina cost. 50 Stamina to cast, 5 Stamina per turn to maintain.
- Affinities: (List Affinities and current level). Gain a pool of rerolls equal to 1/milestone level of an affinity to be used once per encounter on any rolls for a skill or spell that uses the element of the Affinity.
- [Antimony] Lvl [1]
- [Time]Lvl[2]
- [Psionic]Lvl[1]
- Traits: (List all Traits, categorized and rarity tier)
- Annunaki Genetic Advantages: [Full DNA Hybrid]Tier[10]
- [Psionic Potential] Tier [10]
- [Telepathy] Tier[2] Awakened
- [Empathy]Tier[2] Awakened
- [Psychotemporis]Tier[3] Awakened
- [Psychoportation]Tier[1] Latent
- [Psychokinesis]Tier[2] Awakened
- [Multidimensional DNA]Tier[2]
- [Compartmentalized Mind]Tier[n/a] Latent
- [Eidetic Memory]Tier[1] Latent
- Deceiver Genetic Advantages: [Full DNA Hybrid]Tier[10] Grants 20 Tier Slots to spend, minimum of 5 must be spent on Core Traits.
- Core Traits:
- [Super Healing] Tier [1] Unstable - +1 HP Regen Frequency/Tier. +2 Vitality/Tier.
- [Assimilate]Tier[1]
- [Genetic Memory]Tier[1] Latent
- [Shift]Tier[1] Latent
- [Telepathy]Tier[1] Unstable
- [Symbiotic Thrall Virus: Saliva]Tier[1] Latent
- [Symbiotic Soldier Virus: Blood]Tier[1] Latent
- [Battlemode]Tier[1] Unstable
- [Hyperdrive]Tier[1] Unstable
- Uncommon Traits:
- [Omnivore]Tier[1] Unstable
- [Internal Biochem Lab]Tier[1] Latent
- [Retractable Claws]Tier[x] Latent
- [Retractable Fangs]Tier[x] Latent
- [Glamour]Tier[1]Latent
- [Super Stat: Greater (Vitality, Endurance, Willpower)]Tier[1] Unstable. Cost x4 Traits.
- Rare Traits:
- [Catapsi]Tier[1] Latent
- Sede-Leng Symbiote Advantages:
- [Genetic Healing] Tier [5]
- [Antiaging Solution] Tier [5]
- [PsiTek Battery] Tier [10]
- Alien Tek Advantages:
- [Legos]Tier[10] Annunaki PsiTek Device with multiple functions.
- [Annunaki Nanite Foundry] Tier [1]
- [Nanites]Tier[1]
- [Annunaki Communicator] Tier [1]
- [Annunaki Psionic Concentrator] Tier [1]
- [Annunaki Infinity Storage Drive] Tier [1]
- [Annunaki Nanite Foundry] Tier [1]
- Disadvantages: (List passive debuffs and their effects)
- [Genetic Lock] Tier [99]
- [Latent Annunaki Powers]Tier [9] Every tier reduced awakens one latent annunaki genetic advantage.
- [Latent Deceiver Powers]Tier[90] - Every 10 Tiers reduced awakens one latent Deceiver Genetic Advantage.
- [Genetic Flaws] Tier [10] - Cannot be Reduced until Genetic Lock Tier reaches 0.
- [Hereditary Diseases]Tier[1]
- [Unstable Hybrid DNA]Tier[9] - Each tier reduced restores one unstable Deceiver Genetic Advantage to full functionality. Unstable advantages have a chance of consuming Genetic Upgrades targeting other advantages and disadvantages. Active use of Unstable Advantages invokes a risk of a Disadvantage Debuff that lasts for a duration equal to your HP Regen Frequency.
- Annunaki Genetic Advantages: [Full DNA Hybrid]Tier[10]
- Perks: (List Perks taken and tier)
- [Tactile Enhancement]Lesser] Provides a +2 bonus on lockpicking, crafting, and trap-disarming checks.
- [Aether Sensitivity]Medium] Reveals hidden mana sources and ley lines on the UI; adds a +2 bonus on energy manipulation rolls.
- [Prodigy (Crafting Skills)]Large] Increases experience gain in one skill category by 50% and awards a bonus skill point upon acquisition.
- [Celestial Architect]Greater] Construct a “safe zone” for safe rest from a Blueprint plan you create, advantage on rolls for crafting or strategic planning; within this domain, healing is 50% faster and equipment crafted gains minor System upgrades based on Crafted Level of item.
- Achievements: (List Achievements)
- [In the Mouth of Madness] Gained from entering a Hellspawn infected Dungeon.
- Gain one [Divine Spell Scroll] or one [Arcane Spell Scroll] or one [Primal Charm].
- [Through Fire And Flame] Gained from surviving your first Hellspawn infected Dungeon.
- Gain one [Divine Loot Box].
* [Crazy Bastard] Gained from Entering a Dungeon without a Class or Level.
* Gain one Greater Perk.
* [Wild Abandon] Gained from Entering a Dungeon 10 or more Levels above your own.
* Gain one Large Perk.
* [Without a Clue] Gained from Entering a Dungeon without any skills or paths.
* Gain one Medium Perk.
* [Without a Care] Gained from Entering a Dungeon without any equipment or supplies.
* Gain one Lesser Perk.
- [Crafty l] Gained from crafting your first item in The System.
- Gain one Stat Point.
- [Miner l] Gained from mining your first special ore in The System.
- Gain one {Stat Point | Lesser Perk | Minor Miner's Magic Workbag}. Unrolled.
- [Messing Around l] Gained from taking time to eat a picnic lunch while exploring your way across a Dungeon without a Class.
- Gain one {Lesser Perk | +1d4 Platinum Nexus Coins}. Unrolled.
- Titles: (List Titles, reason gained, and rewards)
- [Divine Mercenary I] Gained from Slaying a Hellspawn for the first time.
- Gain one Skill Upgrade Point. Gain +1 per level to Vitality and Wisdom.
- Quests: (List Quests goals and rewards)
- [Complete the Dungeon: Bane of Hunters] Beat all primary objectives of each zone in the dungeon. [repeatable] Status: [Incomplete]
- Rewards: Gain one Skill Tome for completion. Gain one Copper Coin per Beast slain upon completion. Gain one Stat point per beast above your level that is slain as bonus reward upon completion.
- Objectives
- Zone 1: Kill one beast wave (2 Beasts for each Party Member) and one Boss Beast.
- Zone 2: Kill two beast waves (4 Beasts for each Party Member) and two Boss Beasts.
- Beasts Slain: [12] | Bosses Slain: [2]
- [Fight the Powers of Hell] Gained from Entering a Dungeon with a Hellspawn Incursion. [repeatable/once-per-dungeon-run] Status: [Complete]
- Gain one {Lesser | Medium | Large | Greater} Perk for surviving to complete any one objective of the dungeon. [Rolled Large Perk Reward]
- [Divine Mercenary I]
- Objective: Slay Hellspawn. [repeatable]
- Quest-Type: [System]
- Status: [Complete]
- Reward: Gain one Gold Coin per Hellspawn killed. First time you collect this reward gain paired Title.
- Hellspawn Slain: 1
- Equipment:
- Weapons: [List weapons and their stats/bonuses]
- Armor: [List armor pieces and their stats/bonuses]
- Inventory: [List other carried items, potions, crafting materials, etc.] Divine Lootbox x1,
- [Primal Charm: Treasonous Whisper] 1/Day may Charm Target for 10 seconds, costs 10 Mana + 1 Sanity.
- Psionessence: [0]
- Chi Points: [0]
- Soul Points: [0]
- Path Points: [9]
- Stat Points: [8]
- Skill Points: [1]
- Skill Upgrade Points: [0]
- Genetic Upgrade Points: [0]
- Tek Points: [0]
- Experience Points: [0]/[0]
- Status Effects:
- [Effect Name] Effect Description.
- Active: [N]
- Duration: [x] Units
- Mechanics:
- Notes: [Space for character backstory, goals, contacts, etc.]