Cleo Shepherd
Character Sheet
- Name: [Cleo Shepherd]
- Origin: [Caretaker]
- Unique Starting Benefit: "Guardian's Care": Gain a +1 bonus to checks when assisting allies or protecting someone from harm.
- Species: [Human?]
- Class: [---]
- Level: N/A (Initially)
- Paradigm: Balanced / Action
- Stats:
- Vitality: 20
- Endurance: 10
- Strength: 10
- Agility: 10
- Perception: 25
- Reaction: 17
- Resistance: 17
- Willpower: 19
- Intelligence: 35
- Wisdom: 23
- Control: 27
- Focus: 19
Pool | Primary Stat | Secondary Stat | Regen Drivers |
---|---|---|---|
Health | Endurance (x6) | Resistance (x2) | (Vitality x3) + Reaction |
Mana | Intelligence (x5) | Control (x1) | (Wisdom x2) + Vitality |
Stamina | Willpower (x4) | Endurance (x1) | (Focus x2) + Vitality |
P. Def. | Endurance or Agility (x2) | Reaction (x1) | |
M. Def. | Willpower or Resistance (x2) | Control (x1) | |
P. Atk. | STR or AGI (x3) | PER or Will (x1) | |
M.Atk. | INT or WIS (x3) | Will or Focus (x1) | |
Walk Spd. | Agility (x2) | Reaction (x1)+Strength(x1) | |
Initiative Spd. | Reaction (x3) | Agility (x2) |
- Derived Stats:
- Health (HP): 182/182
- Mana (MP): 246/246
- Stamina (SP): 130/130
- Sanity (San): 95/100
- Health Regen/Hour: 21.75 (0.3625/minute)
- Mana Regen/Hour: 152 (2.53/minute)
- Stamina Regen/Hour: 232 (3.867/minute)
- Physical Attack: 49
- Mental Attack: 124
- Physical Defense: 37
- Mental Defense: 65
- Damage Reduction: 2
- Move Speed (FPS): 9.167
- Initiative Rank: 14.2
- Power Rating: 232
- Paths: ( Paths taken/available and current level)
- [Newbie Path] Lvl [7/7]
- Bonuses: +1 Stat Point/Path Level. +4 HP /Path Level, +2 Mana and +2 Stamina /Path Level.
- Completion Bonus: Gains Mana Bolt Level 1 and Heavy Blow Level 1. +1 to all Stats per Level, +4 HP per Level, +2 Mana/Stamina per Level.
- [Pathless l Path] Lvl [1/100]
- Bonuses: +1 Stat every 25 PP.
- Completion Bonus: +1 to all stats.
- [Blessing Path] Lvl [7/7]
- Bonuses: +1 Stat Every 1 PP.
- Completion Bonus: +7 to all Support Stats. Unlocks Blessing Hand Skill.
- [Healing Palm Path] Lvl [25/25]
- Bonuses: +1 Wisdom every 5 PP.
- Completion Bonus: Unlocks Healing Palm Skill.
- [Willpower Path] Lvl [5/50]
- Bonuses: +1 Willpower every 5 PP.
- Completion Bonus: Unlocks Improved Willpower Passive Skill.
- [Crafter l Path] Lvl [13/25]
- Bonuses: +1 Focus every 5 PP.
- Completion Bonus: Unlocks Analyze Skill.
- [Spellcrafter I Path]Lvl [75/75]
- Bonuses: +1 Intelligence every 5 PP.
- Completion Bonus: Unlocks Choice of Mana Sight or Mana Manipulation Skill. MM Chosen.
- [Experimenter I Path]Lvl [0/50]
- Bonuses: +1 Reaction every 5 PP.
- Completion Bonus: Unlocks Danger Sense Skill.
- [Mana Engraving I Path]Lvl [0/50]
- Bonuses: +1 Focus every 5 PP.
- Completion Bonus: Unlocks Identify Skill.
- [Enemy of Evil I Path]Lvl [0/150]
- Bonuses: +1 Action Stat every 5 PP.
- Completion Bonus: Unlocks Avenger's Cleave Skill.
* [Heavy Blow Path I]Lvl[0/20]
* Bonuses: +1 Strength every 4 PP.
* Completion Bonus: Reduce Stamina Cost of Heavy Blow Skill by 1. +5 Stamina Regen.
* [Entangling Roots Path I]Lvl[0/25]
* Bonuses: +1 Control every 5 PP.
* Completion Bonus: +5 Mana Regen. Unlocks Entangling Roots Skill.
* [Mana Bolt Path I]Lvl[25/25]
* Bonuses: +1 Intelligence every 5 PP.
* Completion Bonus: Reduce Mana Cost of Mana Bolt Skill by 1. +5 Mana Regen.
* [Elemental Attunement: Water Path I]Lvl[0/25]
* Bonuses: +1 Intelligence every 5 PP.
* Completion Bonus: Reduce Mana Cost of Water Affinity Skills and Spells by 1. +5 Mana Regen.
* [Elemental Attunement: Plant Path I]Lvl[25/25]
* Bonuses: +1 Wisdom every 5 PP.
* Completion Bonus: Reduce Mana Cost of Plant Affinity Skills and Spells by 1. +5 Mana Regen.
* [Heretic Path I]Lvl[1/1]
* Warning: You have begun a journey with only one ending. Beware, a Judgement Lies Ahead.
* Completion Bonus: Gain Nether's Caress Skill Level 1. +5 Mana Regen. +1 Intelligence.
* [Heretic Path II]Lvl[0/X]
* Bonuses: ". . . "
* Completion Bonus: ". . . "
* Trainee Path Lvl [15/15]<Branch="Witch"/>
* Bonuses: +1 Stat Point/Path Level. +4 HP /Path Level, +2 Mana and +2 Stamina /Path Level.
* Skills Unlocked:
1. Hex Binding: Places debilitating hexes on enemies, weakening them physically and mentally.
2. Spirit Bargain: Creates temporary pacts granting enhanced power or protective effects, at the cost of temporary stat penalties afterward.
3. Ritual of Insight: Gains insight into a targetâs intentions or connections, revealing hidden relationships and emotional states.
* Covenâs Curse (Active): Channels collective willpower to dramatically weaken multiple enemies simultaneously.
-
Skills: (List all Skills, categorized and leveled)
-
Soul Skills:
- Lucky Bitch (Runic) Lvl 4
- May reroll up to 1 Check or single dice result in a Check once per game session.
-
General Skills:
- Survival Lvl 1
- Sneak Lvl 3
- Analyze Lvl 2
- Meditation Lvl 2
- Mining Lvl 2
- Herb Lore Lvl 6
- Crystal Lore Lvl 1
-
Combat Skills:
- Polearm Fighting Lvl 1
- Archery Lvl 5
- Knife Lvl 5
- Dodge Lvl 2
- Block Lvl 6
- Parry Lvl 1
- Fast Draw Lvl 5
- TaeKwonDo Lvl 2
- Kiai Lvl 6
- Disarm Lvl 7
- Thrown Weapon (Spears) Lvl 7
- Heavy Blow Lvl 2
- Increases damage dice by 100% for one attack. Cost: 10 Stamina.
-
Stamina Skills:
- Running Lvl 2
- Digging Lvl 2
- Acrobatics Lvl 1
- Jump Lvl 7
- Climbing Lvl 2
- Lifting Lvl 1
-
Mana Skills:
- Identify Lvl 1
- Magecraft (Advanced) Lvl 8
- Witchcraft (Exotic) Lvl 2
- Ritual Magic (Greater) Lvl 1
- Healing Palm Lvl 3
- Pact-Maker Lvl 3
- Mana Manipulation Lvl 2
- Mana Bolt Lvl 1
- By focusing raw arcane energy, fires a bolt of pure Mana. Cost: 10 Mana. Damage, impact, range, projectile speed, and casting speed scale with Skill Level.
-
Crafting Skills:
- Woodworking Lvl 10
- Construction Lvl 2
- Carpentry Lvl 2
- Leathercrafting Lvl 7
- Ropemaking Lvl 1
- Alchemy Lvl 1
- Cooking Lvl 5
- Potionmaking Lvl 5
- Camouflage Lvl 5
- Fishing Lvl 2
- Farming Lvl 10
- Gardening Lvl 2
- Disassembly Lvl 8
- Fletcher Lvl 9
- Bowyer Lvl 5
- Knot-Tying Lvl 5
- Mana Engraving (Superior) Lvl 2
- Rune Crafting (Runic) Lvl 1
- Sigil Inscription (Greater) Lvl 1
- Symbol Scribe (Exotic) Lvl 1
-
Boost Skills: (List passive skills and their effects)
- [None currently recorded]
-
Aether Skills:
- System Interference Lvl 5
- Nether's Caress Lvl 7
-
- Spells: (List Spells taken and current level)
- Seek Plant Lvl 8
- Identify Plant Lvl 5
- Shape Plant Lvl 8
- Heal Plant Lvl 2
- Plant Growth Lvl 6
- Fast Plant Growth Lvl 11
- Harvest Lvl 3
- Seek Water Lvl 1
- Purify Water Lvl 2
- Create Water Lvl 2
- Ice Sphere Lvl 4
- Ice Dagger Lvl 3
- Sense Magic Lvl 8 (ritual)
- Pentagram Lvl 3 (ritual)
- Spell-Block Lvl 1 (reaction)
- Apportation (Advanced) Lvl 1
- Measurement (Special) Lvl 1
- Counterspell Lvl 6 (reaction)
- Seek Air Lvl 1
- Seek Earth Lvl 4
- Ignite Fire Lvl 8
- Extinguish Fire Lvl 1
- Fireball Lvl 1
- Explosive Fireball Lvl 1
- Find Weakness Lvl 1
- Restore (Special) Lvl 9
- Drilling Lava Bolt (Exotic) Lvl 1
- 10 Mana to Cast, deals 2d4 Piercing and 1d6 Fire Damage Dice, Range equals Intelligence in meters. Ignores up to Half DR limited to Control Stat Milestone Count Max.
* Levitation (Advanced) Lvl 4
* Grasping Vine Wall (Exotic) Lvl 3
* A line or arc arranged how you choose equaling a number of squares/hexes equal to your Control is immediately overgrown with vines and branches that grasp at targets within one hex/square of them and grapple with a Strength equal to your Intelligence + Skill Level. The area you may target with the vine wall must be within your Intelligence in meters. Requires vines or other plant life nearby that is shaped into the vine wall.
* Ray of Hate (Esoteric) Lvl 2 Requires Bee Hex Blade to Cast
* Ray attack with a range of Intelligence meters to hit all targets in a line. Costs 1d6 Sanity + 1 Mana to cast as an action. Deals an amount of damage dice equal to the Sanity Cost spent in Psionic damage dice; and an equal amount in Fire, Spirit, and Piercing Damage Dice.
* Soul Shock (Legendary) Lvl 2
* +3d10 Spirit Damage Dice for 10 Mana AoE with a Wisdom Stat in meters radius centered on caster, hitting all targets in range the caster chooses.
- Affinities: (List Affinities and current level)
- [Water] Lvl [6]
- [Plants]Lvl[8]
- [Arcane] Lvl [1]
- Perks: (List Perks taken and rarity) | Unspent: Lesser (x2), Medium (x1), Large (x0), Greater (x0)
- [Supply Kit]Medium Perk] Survival backpack made of self repairing leather. Contains Interdimensional Space Enchantment allowing it to carry an additional 500 pounds of goods without increasing the weight of the bag. Contains a set of steel tools that also self-repair when inside the bag. Tools are: Knife, Hatchet, Folding Shovel, iron skillet, iron pot, wooden cup, wooden bowl, iron utensils, self-refilling water-canteen. Also contains a bedroll and a canvas 1-man tent.
- [Primordial Aether Core] Greater Perk - Permanently reduces mana costs by an additional 50% and boosts spell potency by 20%.
- [Mana Surge]Large Perk - Instantly restores 25% of mana once per long rest and boosts spell power by 10% for the next three casts.
- [Tactile Enhancement]Lesser Perk] Provides a +2 bonus on lockpicking, crafting, and trap-disarming checks.
- [System Intuition]Lesser Perk - Adds a +1 bonus on investigation rolls related to technology or magical glitches.
- Achievements: (List Achievements)
- [In the Mouth of Madness] Gained from entering a Hellspawn infected Dungeon.
- Gain one [Divine Spell Scroll] or one [Arcane Spell Scroll] or one [Primal Charm]. Chose Divine Spell Scroll. Learned Soul Shock Spell.
- [Through Fire And Flame] Gained from surviving your first Hellspawn infected Dungeon.
- Gain one [Divine Loot Box].
* [Crazy Bastard] Gained from Entering a Dungeon without a Class or Level.
* Gain one Greater Perk.
* [Wild Abandon] Gained from Entering a Dungeon 10 or more Levels above your own.
* Gain one Large Perk.
* [Without a Clue] Gained from Entering a Dungeon without any skills or paths.
* Gain one Medium Perk.
* [Without a Care] Gained from Entering a Dungeon without any equipment or supplies.
* Gain one Lesser Perk.
- [Tactical Opportunist] Gained from using one enemy to deal with another enemy, repeatedly. Responsible for the death of at least 100 System enhanced enemies.
- Gain +5% Experience towards Combat Coordination and Battle Planning related Skills Experience, gain one Stat Point ,and gain one {Lesser | Medium | Large | Greater} Perk. Rolled Medium.
- [Crafty l] Gained from crafting your first item in The System.
- Gain one Stat Point.
- [Miner l] Gained from mining your first special ore in The System.
- Gain one {Stat Point | Lesser Perk | Minor Miner's Magic Workbag}. Rolled Lesser.
- [Messing Around l] Gained from taking time to eat a picnic lunch while exploring your way across a Dungeon without a Class.
- Gain one Lesser Perk , +1d4 Platinum Nexus Coins. Unrolled.
- Titles: (List Titles, reason gained, and rewards)
- [Divine Mercenary I] Gained from Slaying a Hellspawn for the first time.
- Gain one Skill Upgrade Point. Gain +1 and (+1 per level) to Vitality and Wisdom.
- Quests: (List Quests goals and rewards)
- [Complete the Dungeon: Bane of Hunters] Beat all primary objectives of each zone in the dungeon. [repeatable] Status: [Incomplete]
- Rewards: Gain one Skill Tome for completion. Gain one Copper Coin per Beast slain upon completion. Gain one Stat point per beast above your level that is slain as bonus reward upon completion.
- Objectives
- Zone 1: Kill one beast wave (2 Beasts for each Party Member) and one Boss Beast.
- Zone 2: Kill two beast waves (4 Beasts for each Party Member) and two Boss Beasts.
- Beasts Slain: [112] | Bosses Slain: [2]
- [Fight the Powers of Hell] Gained from Entering a Dungeon with a Hellspawn Incursion. [repeatable/once-per-dungeon-run] Status: [Complete]
- Gain one {Lesser | Medium | Large | Greater} Perk for surviving to complete any one objective of the dungeon. [Rolled Large Perk Reward]
- [Divine Mercenary I]
- Objective: Slay Hellspawn. [repeatable]
- Quest-Type: [Dungeon System]
- Status: [Complete]x1
- Reward: Gain one Gold Coin per Hellspawn killed. First time you collect this reward gain paired Title.
* Reward Multiple: Gain one Skill Upgrade Point for each time you complete this Quest a Milestone number of times.- Hellspawn Slain: 1
- Equipment:
- Weapons:
- Crude Wooden Spear x3 | 1d4 /1d6 Piercing DMG, Thrown 20/40, Versatile.
- Bee Hex Blade x1 | 1d12 /1d20 Piercing DMG, Thrown 25/50, Versatile, Finesse, Light.
- Allows Attunement. Contains magical powers that resonate with great anger.
- Armor: [List armor pieces and their stats/bonuses]
- Inventory: [List other carried items, potions, crafting materials, etc.]
- [Enchanted & Engraved Bow: Bow of the Green Witch] Lvl[1] Qty.[x1]
- Repairs one durability per minute. Minor Durability Buff.
- +1 Bonus to Skill Checks for Survival, Tracking, and or Hunting actions while the bow is in hand.
- 2d6 Piercing DMG, Ranged 90/360 with common arrows.
- [Enchanted & Engraved Arrow: Arrow of Indiscriminate Slaying] Lvl[3] Qty.[x42] Repairs one durability per minute. Minor Durability Buff. Gain +3d4 Fire Elemental Damage Dice. -10% Max Range.
- Survivor's Backpack
- Traveler's Multipass
- Soul Points: [11]
- Path Points: [183]
- Stat Points: [15]
- Skill Points: [0]
- Skill Upgrade Points: [1]
- Genetic Upgrade Points: [0]
- Tek Points: [0]
- Experience Points: [0]/[0]
- Status Effects:
- [Effect Name] Effect Description.
- Duration: [x] Units
- Mechanics:
- Party Members:
- Notes: [Space for character backstory, goals, contacts, etc.]