Cleo Shepherd
Character Sheet
- Name: [Cleo Shepherd]
- Origin: [Caretaker]
- Unique Starting Benefit: "Guardian's Care": Gain a +1 bonus to checks when assisting allies or protecting someone from harm.
- Species: [Human?]
- Class: [---]
- Level: N/A (Initially)
- Paradigm: Balanced / Action
- Stats: (Record base stat value and any bonuses)
- Vit: 19 (+Bonus from Items/Skills)+
- End: 7 (+Bonus from Items/Skills)
- Str: 9 (+Bonus from Items/Skills)
- Agi: 7 (+Bonus from Items/Skills)
- Per: 11 (+Bonus from Items/Skills)
- Rea: 10 (+Bonus from Items/Skills)+
- Res: 7 (+Bonus from Items/Skills)
- Will: 9 (+Bonus from Items/Skills)
- Int: 14 (+Bonus from Items/Skills)+
- Wis: 7 (+Bonus from Items/Skills)
- Con: 8 (+Bonus from Items/Skills)
- Focus: 9 (+Bonus from Items/Skills)
Pool | Primary Stat | Secondary Stat | Regen Drivers |
---|---|---|---|
Health | Endurance (x6) | Resistance (x2) | (Vitality x3) + Reaction |
Mana | Intelligence (x5) | Control (x1) | (Wisdom x2) + Vitality |
Stamina | Willpower (x4) | Endurance (x1) | (Focus x2) + Vitality |
P. Def. | Endurance or Agility (x2) | Reaction (x1) | |
M. Def. | Willpower or Resistance (x2) | Control (x1) | |
P. Atk. | STR or AGI (x3) | PER or Will (x1) | |
M.Atk. | INT or WIS (x3) | Will or Focus (x1) | |
Walk Spd. | Agility (x2) | Reaction (x1)+Strength(x1) | |
Initiative Spd. | Reaction (x3) | Agility (x2) |
-
Derived Stats: (Calculated values, update dynamically. always expressed as [base+bonuses]=[totalCurrent/totalMax])
- Health (HP): [80+16]=[96/96]
- Mana (MP): [77+8]=[85/85]
- Stamina (SP): [37+8]=[45/45]
- Health Regen/Hour: [64]
- Mana Regen/Hour: [20]
- Stamina Regen/Minute: [33]
- Physical Defense: [x]
- Mental Defense: [x]
-
Paths: ( Paths taken/available and current level)
- [Newbie Path] Lvl [7/7]
- Bonuses: +1 Stat Point/Path Level. +4 HP /Path Level, +2 Mana and +2 Stamina /Path Level.
- Completion Bonus: Gains Mana Bolt Level 1 and Heavy Blow Level 1. +1 to all Stats per Level, +4 HP per Level, +2 Mana/Stamina per Level.
- [Pathless l Path] Lvl [1/100]
- Bonuses: +1 Stat every 25 PP.
- Completion Bonus: +1 to all stats.
- [Blessing Path] Lvl [x/x]
- Bonuses: +1 Stat Every 5 PP.
- Completion Bonus: +7 to all Support Stats. Unlocks Blessing Hand Skill.
- [Healing Palm Path] Lvl [25/25]
- Bonuses: +1 Wisdom every 5 PP.
- Completion Bonus: Unlocks Healing Palm Skill.
- [Willpower Path] Lvl [2/50]
- Bonuses: +1 Willpower every 5 PP.
- Completion Bonus: Unlocks Improved Willpower Passive Skill.
- [Crafter l Path] Lvl [2/25]
- Bonuses: +1 Focus every 5 PP.
- Completion Bonus: Unlocks Analyze Skill.
- [Spellcrafter I Path]Lvl [32/75]
- Bonuses: +1 Intelligence every 5 PP.
- Completion Bonus: Unlocks Choice of Mana Sight or Mana Manipulation Skill.
- [Experimenter I Path]Lvl [0/50]
- Bonuses: +1 Reaction every 5 PP.
- Completion Bonus: Unlocks Danger Sense Skill.
- [Mana Engraving I Path]Lvl [0/50]
- Bonuses: +1 Focus every 5 PP.
- Completion Bonus: Unlocks Identify Skill.
- [Enemy of Evil I Path]Lvl [0/150]
- Bonuses: +1 Action Stat every 5 PP.
- Completion Bonus: Unlocks Avenger's Cleave Skill.
- [Heavy Blow Path I]Lvl[0/20]
- Bonuses: +1 Strength every 4 PP.
- Completion Bonus: Reduce Stamina Cost of Heavy Blow Skill by 1. +5 Stamina Regen.
- [Entangling Roots Path I]Lvl[0/25]
- Bonuses: +1 Control every 5 PP.
- Completion Bonus: Reduce Mana Cost of Plant Affinity Skills by 1. +5 Mana Regen. Unlocks Entangling Roots Skill.
- [Mana Bolt Path I]Lvl[25/25]
- Bonuses: +1 Intelligence every 5 PP.
- Completion Bonus: Reduce Mana Cost of Mana Bolt Skill by 1. +5 Mana Regen.
- Trainee Path Lvl [15/15]<Branch="Witch"/>
- Skills Unlocked:
1. Hex Binding: Places debilitating hexes on enemies, weakening them physically and mentally.
2. Spirit Bargain: Creates temporary pacts granting enhanced power or protective effects, at the cost of temporary stat penalties afterward.
3. Ritual of Insight: Gains insight into a target’s intentions or connections, revealing hidden relationships and emotional states. - Coven’s Curse (Active): Channels collective willpower to dramatically weaken multiple enemies simultaneously.
- Skills Unlocked:
- [Newbie Path] Lvl [7/7]
-
Skills: (List all Skills, categorized and leveled)
-
Combat Skills:
- Polearm Fighting Lvl 1
- Bow Lvl 1
- Knife Lvl 2
- Dodge Lvl 1
- Block Lvl 1
- Parry Lvl 1
- Fast Draw Lvl 1
- TaeKwonDo Lvl 2
- Kiai Lvl 1
-
Soul Skills:
- [None currently recorded]
-
General Skills:
- Survival Lvl 1
- Sneak Lvl 3
- Analyze Lvl 2
- Camouflage Lvl 1
- Fishing Lvl 2
- Farming Lvl 2
- Gardening Lvl 1
- Meditation Lvl 1
-
Stamina Skills:
- Thrown Weapon (Spears) Lvl 1
- Running Lvl 2
- Digging Lvl 2
- Heavy Blow Lvl 1
- Increases damage dice by 100% for one attack. Cost: 10 Stamina.
- Acrobatics Lvl 1
- Jump Lvl 1
- Climbing Lvl 2
- Lifting Lvl 1
-
Mana Skills:
- Identify Lvl 1
- Magecraft Lvl 2
- Witchcraft Lvl 1
- Ritual Magic Lvl 1
- Mana Engraving Lvl 2
- Rune Lore Lvl 1
- Sigil Lore Lvl 1
- Symbol Drawing Lvl 1
- Herb Lore Lvl 1
- Crystal Lore Lvl 1
- Healing Palm Lvl 3
- Pact-Maker Lvl 1
- Mana Bolt Lvl 1
- By focusing raw arcane energy, fires a bolt of pure Mana. Cost: 10 Mana. Damage, impact, range, projectile speed, and casting speed scale with Skill Level.
-
Crafting Skills:
- Woodworking Lvl 4
- Construction Lvl 1
- Carpentry Lvl 2
- Leathercrafting Lvl 3
- Ropemaking Lvl 1
- Alchemy Lvl 1
- Cooking Lvl 2
- Potionmaking Lvl 1
- Disassembly Lvl 3
- Fletcher Lvl 3
- Bowyer Lvl 5
- Knot-Tying Lvl 1
-
Boost Skills: (List passive skills and their effects)
- [None currently recorded]
-
Aether Skills:
- System Interference Lvl 5
-
Spells: (List Spells taken and current level)
- Seek Plant Lvl 2
- Identify Plant Lvl 2
- Shape Plant Lvl 2
- Heal Plant Lvl 1
- Plant Growth Lvl 3
- Fast Plant Growth Lvl 1
- Harvest Lvl 1
- Seek Water Lvl 1
- Purify Water Lvl 2
- Create Water Lvl 1
- Ice Sphere Lvl 1
- Ice Dagger Lvl 1
- Sense Magic Lvl 1 (ritual)
- Pentagram Lvl 1 (ritual)
- Block Lvl 1 (reaction)
- Apportation Lvl 1
- Measurement Lvl 1
- Counterspell Lvl 1 (reaction)
- Seek Air Lvl 1
- Seek Earth Lvl 1
- Ignite Fire Lvl 2
- Find Weakness Lvl 1
- Restore Lvl 1
- Soul Shock Lvl 1
- +3d10 Spirit Damage Dice for 10 Mana AoE with a Wisdom Stat in meters radius centered on caster, hitting all targets in range the caster chooses.
-
-
Affinities: (List Affinities and current level)
- [Water] Lvl [1]
- [Plants]Lvl[1]
-
Perks: (List Perks taken and rarity)
- [Supply Kit]Medium Perk]
- [Primordial Aether Core]Greater Perk]
- [Mana Surge]Large Perk]
- [Tactile Enhancement]Lesser Perk]
- [System Intuition]Lesser Perk]
-
Achievements: (List Achievements)
- [In the Mouth of Madness] Gained from entering a Hellspawn infected Dungeon.
- Gain one [Divine Spell Scroll] or one [Arcane Spell Scroll] or one [Primal Charm]. Chose Divine Spell Scroll. Learned Soul Shock Spell.
- [Through Fire And Flame] Gained from surviving your first Hellspawn infected Dungeon.
- Gain one [Divine Loot Box].
- [Crazy Bastard] Gained from Entering a Dungeon without a Class or Level.
- Gain one Greater Perk.
- [Wild Abandon] Gained from Entering a Dungeon 10 or more Levels above your own.
- Gain one Large Perk.
- [Without a Clue] Gained from Entering a Dungeon without any skills or paths.
- Gain one Medium Perk.
- [Without a Care] Gained from Entering a Dungeon without any equipment or supplies.
- Gain one Lesser Perk.
- [Crafty l] Gained from crafting your first item in The System.
- Gain one Stat Point.
- [Miner l] Gained from mining your first special ore in The System.
- Gain one {Stat Point | Lesser Perk | Minor Miner's Magic Workbag}. Unrolled.
- [Messing Around l] Gained from taking time to eat a picnic lunch while exploring your way across a Dungeon without a Class.
- Gain one {Lesser Perk | +1d4 Platinum Nexus Coins}. Unrolled.
- [In the Mouth of Madness] Gained from entering a Hellspawn infected Dungeon.
-
Quests: (List Quests goals and rewards)
- [Complete the Dungeon: Bane of Hunters] Beat all primary objectives of each zone in the dungeon. [repeatable] Status: [Incomplete]
- Rewards: Gain one Skill Tome for completion. Gain one Copper Coin per Beast slain upon completion. Gain one Stat point per beast above your level that is slain as bonus reward upon completion.
- Objectives
- Zone 1: Kill one beast wave (2 Beasts for each Party Member) and one Boss Beast.
- Zone 2: Kill two beast waves (4 Beasts for each Party Member) and two Boss Beasts.
- Beasts Slain: [12] | Bosses Slain: [2]
- [Fight the Powers of Hell] Gained from Entering a Dungeon with a Hellspawn Incursion. [repeatable/once-per-dungeon-run] Status: [Complete]
- Gain one {Lesser | Medium | Large | Greater} Perk for surviving to complete any one objective of the dungeon. [Rolled Large Perk Reward]
- [Divine Mercenary I] Slay Hellspawn. [repeatable/once-per-dungeon-run] Status: [Complete]
- Gain one Gold Coin per Hellspawn destroyed. First time you collect this reward gain paired Title.
- [Complete the Dungeon: Bane of Hunters] Beat all primary objectives of each zone in the dungeon. [repeatable] Status: [Incomplete]
-
Equipment:
- Weapons: [Crude Wooden Spear x3] 1d4 /1d6 Piercing DMG, Thrown 20/40.
- Armor: [List armor pieces and their stats/bonuses]
- Inventory: [List other carried items, potions, crafting materials, etc.]
- [Enchanted & Engraved Bow: Bow of the Green Witch] Lvl[1] Qty.[x3] Repairs one durability per minute. Minor Durability Buff.
- [Enchanted & Engraved Arrow: Arrow of Indiscriminate Slaying] Lvl[3] Qty.[x128] Repairs one durability per minute. Minor Durability Buff. Gain +1d4 Fire Elemental Damage Dice.
-
Soul Points: [0]
-
Path Points: [18]
-
Stat Points: [0]
-
Skill Points: [0]
-
Skill Upgrade Points: [0]
-
Genetic Upgrade Points: [0]
-
Tek Points: [0]
-
Experience Points: [0]/[0]
-
Status Effects:
- [Effect Name] Effect Description.
- Duration: [x] Units
- Mechanics:
- [Effect Name] Effect Description.
- Notes: [Space for character backstory, goals, contacts, etc.]