HomieJosh
Character Sheet
- Name: [The Homie, Josh]
- Origin: [Guru]
- Unique Starting Benefit: "Insightful Mind": Gain a +1 bonus to rolls to investigate or meditate. Gain a +1 bonus per Level to Mana Regen rate and +1 bonus to Mana Regen frequency.
- Species: [Human++*]
- Class: [Space to record Class once obtained]
- Level: N/A (Initially)
- Paradigm: Balanced / Support
- Stats: (Record base stat value and any bonuses)
- Vit: [4] (+Bonus from Items/Skills)
- End: [2] (+Bonus from Items/Skills)
- Str: [2] (+Bonus from Items/Skills)
- Agi: [2] (+Bonus from Items/Skills)
- Per: [5] (+Bonus from Items/Skills)
- Rea: [3] (+Bonus from Items/Skills)
- Res: [2] (+Bonus from Items/Skills)
- Will: [2] (+Bonus from Items/Skills)
- Int: [2] (+Bonus from Items/Skills)
- Wis: [2] (+Bonus from Items/Skills)
- Con: [3] (+Bonus from Items/Skills)
- Focus: [3] (+Bonus from Items/Skills)
Derived Stat | Primary Stat | Secondary Stat | Regen Drivers |
---|---|---|---|
Health | Endurance (x6) | Resistance (x2) | (Vitality x3) + Reaction |
Mana | Intelligence (x5) | Control (x1) | (Wisdom x2) + Vitality |
Stamina | Willpower (x4) | Endurance (x1) | (Focus x2) + Vitality |
P. Def. | Endurance or Agility (x2) | Reaction (x1) | |
M. Def. | Willpower or Resistance (x2) | Control (x1) | |
P. Atk. | STR or AGI (x3) | PER or Will (x1) | |
M.Atk. | INT or WIS (x3) | Will or Focus (x1) | |
Walk Spd. | Agility (x2) | Reaction (x1)+Strength(x1) | =/6=Feet Per Second |
Initiative Spd. | Reaction (x3) | Agility (x2) | =/5=Combat Action Speed |
-
Derived Stats: (Calculated values, update dynamically)
- Health (HP): [Number]
- Mana (MP): [Number]
- Stamina (SP): [Number]
- Health Regen/Hour: [Number]
- Mana Regen/Hour: [Number]
- Stamina Regen/Minute: [Number]
-
Paths: (List Paths taken and current level)
- [Newbie Path]Lvl[0/7]
- Bonuses: +1 Stat Point/Path Level. +4 HP /Path Level, +2 Mana and +2 Stamina /Path Level.
- Completion Bonus: Gains Mana Bolt Level 1 and Heavy Blow Level 1. +1 to all Stats per Level, +4 HP per Level, +2 Mana/Stamina per Level.
- [Path of the Psion I] Lvl [0/25]
- [Telepathy I]Lvl[0/10]
- [Empathy I Path]Lvl[0/10]
- [Psychotemporis I Path]Lvl[0/10]
- [Psychoportation I Path]Lvl[0/10]
- [Psychokinesis I Path]Lvl[0/10]
- [Crafter l Path] Lvl [0/25]
- Bonuses: +1 Focus every 5 PP.
- Completion Bonus: Unlocks Identify Skill.
- [Visualization Path]Lvl[0/50]
- [Meditation Path]Lvl[0/25]
- [Insight I Path]Lvl[0/50]
- Bonuses: +1 Wisdom every 5 PP.
- Completion Bonus: Unlocks Inspect Skill.
- [Pathless Path l] Lvl [1/100]
- Bonuses: +1 Stat every 25 PP.
- Completion Bonus: +1 to all stats.
- [Newbie Path]Lvl[0/7]
-
Skills: (List all Skills, categorized and leveled)
- Soul Skills:
- [Skill Name] Lvl [Number]
- General Skills:
- [Meditation] Lvl [0]
- [Visualization] Lvl [0]
- [Insight]Lvl[0]
- Stamina Skills:
- [Skill Name] Lvl [Number]
- Mana Skills:
- [Skill Name] Lvl [Number]
- Crafting Skills:
- [Skill Name] Lvl [Number]
- Boost Skills: (List passive skills and their effects)
- [Skill Name] Lvl [Number]
- Psionic Skills:
- [Telepathy] Lvl [1]
- [Empathy]Lvl[0]
- [Psychotemporis]Lvl[1]
- [Psychoportation]Lvl[0]
- [Psychokinesis]Lvl[1]
- Meta Skills:
- [Nanite Control] Lvl [0]
- [Body Control] Lvl [0]
- Aether Skills:
- [Sense Aether] Lvl [1]
- Soul Skills:
-
Spells: (List Spells taken and current level)
- [Spell Name] Lvl [Number]
-
Affinities: (List Affinities and current level). Gain a pool of rerolls equal to 1/milestone level of an affinity to be used once per encounter on any rolls for a skill or spell that uses the element of the Affinity.
- [Antimony] Lvl [1]
- [Time]Lvl[2]
- [Psionic]Lvl[1]
-
Traits: (List all Traits, categorized and rarity tier)
- Annunaki Genetic Advantages: [Full DNA Hybrid]Tier[10]
- [Psionic] Tier [8]
- [Telepathy] Tier[0] Latent
- [Empathy]Tier[1] Latent
- [Psychotemporis]Tier[2] Latent
- [Psychoportation]Tier[0] Latent
- [Psychokinesis]Tier[1]
- [Multidimensional DNA]Tier[2]
- [Compartmentalized Mind]Tier[n/a] Latent
- [Eidetic Memory]Tier[1] Latent
- [Psionic] Tier [8]
- Deceiver Genetic Advantages: [Full DNA Hybrid]Tier[10] Grants 20 Tier Slots to spend, minimum of 5 must be spent on Core Traits.
- Core Traits:
- [Super Healing] Tier [1] Unstable - +1 HP Regen Frequency/Tier. +2 Vitality/Tier.
- [Assimilate]Tier[1]
- [Genetic Memory]Tier[1] Latent
- [Shift]Tier[1] Latent
- [Telepathy]Tier[1] Unstable
- [Symbiotic Thrall Virus: Saliva]Tier[1] Latent
- [Symbiotic Soldier Virus: Blood]Tier[1] Latent
- [Battlemode]Tier[1] Unstable
- [Hyperdrive]Tier[1] Unstable
- Uncommon Traits:
- [Omnivore]Tier[1] Unstable
- [Internal Biochem Lab]Tier[1] Latent
- [Retractable Claws]Tier[x] Latent
- [Retractable Fangs]Tier[x] Latent
- [Glamour]Tier[1]Latent
- [Super Stat: Greater (Vitality, Endurance, Willpower)]Tier[1] Unstable. Cost x4 Traits.
- Rare Traits:
- [Catapsi]Tier[1] Latent
- Core Traits:
- Sede-Leng Symbiote Advantages:
- [Genetic Healing] Tier [5]
- [Antiaging Solution] Tier [5]
- [PsiTek Battery] Tier [10]
- Alien Tek Advantages:
- [Legos]Tier[10] Annunaki PsiTek Device with multiple functions.
- [Annunaki Nanite Foundry] Tier [1]
- [Nanites]Tier[1]
- [Annunaki Communicator] Tier [1]
- [Annunaki Psionic Concentrator] Tier [1]
- [Annunaki Infinity Storage Drive] Tier [1]
- [Annunaki Nanite Foundry] Tier [1]
- [Legos]Tier[10] Annunaki PsiTek Device with multiple functions.
- Disadvantages: (List passive debuffs and their effects)
- [Genetic Lock] Tier [99]
- [Latent Annunaki Powers]Tier [9] Every tier reduced awakens one latent annunaki genetic advantage.
- [Latent Deceiver Powers]Tier[90] - Every 10 Tiers reduced awakens one latent Deceiver Genetic Advantage.
- [Genetic Flaws] Tier [10] - Cannot be Reduced until Genetic Lock Tier reaches 0.
- [Hereditary Diseases]Tier[1]
- [Unstable Hybrid DNA]Tier[9] - Each tier reduced restores one unstable Deceiver Genetic Advantage to full functionality. Unstable advantages have a chance of consuming Genetic Upgrades targeting other advantages and disadvantages. Active use of Unstable Advantages invokes a risk of a Disadvantage Debuff that lasts for a duration equal to your HP Regen Frequency.
- [Genetic Lock] Tier [99]
- Annunaki Genetic Advantages: [Full DNA Hybrid]Tier[10]
-
Perks: (List Perks taken and tier)
- [Tactile Enhancement]Lesser] Provides a +2 bonus on lockpicking, crafting, and trap-disarming checks.
- [Aether Sensitivity]Medium] Reveals hidden mana sources and ley lines on the UI; adds a +2 bonus on energy manipulation rolls.
- [Prodigy (Crafting Skills)]Large] Increases experience gain in one skill category by 50% and awards a bonus skill point upon acquisition.
- [Celestial Architect]Greater] Construct a “safe zone” for safe rest from a Blueprint plan you create, advantage on rolls for crafting or strategic planning; within this domain, healing is 50% faster and equipment crafted gains minor System upgrades based on Crafted Level of item.
-
Achievements: (List Achievements)
- [In the Mouth of Madness] Gained from entering a Hellspawn infected Dungeon.
- Gain one [Divine Spell Scroll] or one [Arcane Spell Scroll] or one [Primal Charm].
- [Through Fire And Flame] Gained from surviving your first Hellspawn infected Dungeon.
- Gain one [Divine Loot Box].
- [Crazy Bastard] Gained from Entering a Dungeon without a Class or Level.
- Gain one Greater Perk.
- [Wild Abandon] Gained from Entering a Dungeon 10 or more Levels above your own.
- Gain one Large Perk.
- [Without a Clue] Gained from Entering a Dungeon without any skills or paths.
- Gain one Medium Perk.
- [Without a Care] Gained from Entering a Dungeon without any equipment or supplies.
- Gain one Lesser Perk.
- [Crafty l] Gained from crafting your first item in The System.
- Gain one Stat Point.
- [In the Mouth of Madness] Gained from entering a Hellspawn infected Dungeon.
-
Titles: (List Titles, reason gained, and rewards)
- [Divine Mercenary I] Gained from Slaying a Hellspawn for the first time.
- Gain one Skill Upgrade Point. Gain +1 per level to Vitality and Wisdom.
- [Divine Mercenary I] Gained from Slaying a Hellspawn for the first time.
-
Quests: (List Quests goals and rewards)
- [Complete the Dungeon: Bane of Hunters] Beat all primary objectives of each zone in the dungeon. [repeatable] Status: [Incomplete]
- Gain one Skill Tome for completion. Gain one Stat point per beast above your level that is slain as bonus reward.
- [Fight the Powers of Hell] Gained from Entering a Dungeon with a Hellspawn Incursion. [repeatable] Status: [Incomplete]
- Gain one {Lesser | Medium | Large | Greater} Perk for surviving to complete the dungeon.
- [Divine Mercenary I] Slay Hellspawn. [repeatable] Status: [Incomplete]
- Gain one Gold Coin per Hellspawn destroyed. First time you collect this reward gain paired Title.
- [Complete the Dungeon: Bane of Hunters] Beat all primary objectives of each zone in the dungeon. [repeatable] Status: [Incomplete]
-
Equipment:
- Weapons: [List weapons and their stats/bonuses]
- Armor: [List armor pieces and their stats/bonuses]
- Inventory: [List other carried items, potions, crafting materials, etc.]
-
Psionessence: [0]
-
Chi Points: [0]
-
Soul Points: [0]
-
Path Points: [4]
-
Stat Points: [1]
-
Skill Points: [1]
-
Skill Upgrade Points: [0]
-
Genetic Upgrade Points: [0]
-
Tek Points: [0]
-
Experience Points: [0]/[0]
-
Status Effects:
- [Effect Name] Effect Description.
- Active: [N]
- Duration: [x] Units
- Mechanics:
- [Effect Name] Effect Description.
- Notes: [Space for character backstory, goals, contacts, etc.]