Spells

Below is a complete listing of every spell found in the System RPG supplement, organized by college.


Animal Spells

  1. Beast-Soother
  2. Master (Beast-Soother β†’ Master)
  3. Beast-Rouser (Vexation or Animal Empathy)
  4. (Animal) Control (six base types in Magic; plus four more in Grimoire)
    * Bird Control
    * Fish Control
    * Insect Control
    * Mollusk Control
    * Reptile Control
    * Mammal Control
    * Protozoan Control
    * Worm Control (β€œlower Metazoan”)
    * Crustacean Control
    * Arachnid Control
    * Amphibian Control
  5. Hybrid Control (β€œIf subject is hybrid, need all relevant (Animal) Control spells”)
  6. Beast Summoning (Beast-Soother β†’ Beast Summoning)
  7. Beast Seeker (Seeker or Beast-Summoning & two Seek spells)
  8. Beast Link (Beast Summoning β†’ Beast Link)
  9. Beast Speech (Beast Summoning β†’ Beast Speech)
  10. Rider Within (two different (Animal) Control spells + specific Control spell)
  11. Beast Possession (Rider Within or Possession)
  12. Permanent Beast Possession (Magery 2 + Beast Possession)
  13. Protect Animal (Armor + Watchdog + any 3 Animal spells)
  14. Repel (Animal) (one Repel spell for each category)
  15. Shapeshifting (VH) – each beast form is a separate spell. Known forms in Magic:
    * Wolf
    * Bear
    * Boar
    * Giant Eagle
    * Tiger
    * Giant Snake
  16. Partial Shapeshifting (M3, Shapeshift Other, Alter Body β†’ Partial)
  17. Merging Shapeshifting (VH) (M3 + 2 Shapeshift Other + 2 Body Control + 2 (Animal) Control)

Body Control Spells

  1. Climbing
  2. Itch
  3. Touch
  4. Perfume (Resisted by HT)
  5. Boost (Attribute) – four separate variants:
    * Boost Dexterity (prereq Grace)
    * Boost Health (prereq Vigor)
    * Boost Strength (prereq Might)
    * Boost Intelligence (prereq Wisdom; classified as Mind Control rather than Body Control)
  6. Choke (Magery 1 + five Body Control spells, including Spasm)
  7. Control Limb (Magery 1 + five Body Control spells, including Spasm)
  8. Paralyze Limb (Magery 1 + five Body Control spells, including Clumsiness)
  9. Total Paralysis (Paralyze Limb β†’ Total Paralysis)
  10. Wither Limb (Magery 3 + four Body Control spells)
  11. Stun (Prereq Pain)
  12. Nauseate (Prereq Perfume + one other Body Control spell)
  13. Retch (Prereq Nauseate + Spasm)
  14. Fumble (Prereq Clumsiness)
  15. Spasm
  16. Hold Breath (M, Vigor)
  17. Ambidexterity (prereq Dexterity; M3)
  18. Cadence (Haste + Dexterity)
  19. Frailty (Lend Strength or Frailty)
  20. Gauntness (VH) (Magery 2 + Create Earth + Create Water + four Body Control spells incl. Alter Body)
  21. Corpulence (VH) (Magery 2 + Create Earth + Create Water + four Body Control spells incl. Alter Body)
  22. Enlarge (Alter Body β†’ Enlarge)
  23. Enlarge Other (Magery 3 + Enlarge)
  24. Lengthen Limb (Magery 3 + Shapeshifting)
  25. Hold Fast (Apportation)
  26. Balance (Boost Dexterity)
  27. Choke (as above)
  28. Hunger (Magery 1 + Fatigue + Decay)
  29. Spasm (one of its own prereqs)
  30. Clumsiness (Spasm β†’ Clumsiness)

Communication & Empathy Spells

  1. Communication (Wizard Eye, Far-Hearing, Voices, Simple Illusion β†’ Communication)
  2. Borrow Language (Lend Language)
  3. Borrow Skill (Lend Skill)
  4. Seeker (Beast Seeker is a special case in Animal; generic β€œSeeker” implies Seek spells)
  5. Seeker: Beast Seeker (Beast Summoning β†’ Beast Seeker)
  6. Seek Metal (Identify Metal)
  7. Seek Power (Lend Power)
  8. Seek Gate (Control Gate, Seek spells)
  9. Seek Food (Know Recipe or History β†’ Seek Food)
  10. Seek True Shape (Aura or Know Illusion + any shifting spell β†’ Seek True Shape)
  11. Seek Spell (Lend Spell)
  12. Empathy: Animal Empathy is an advantage, not a spell. (Used as prereq for Animal spells.)
  13. Insignificance (Persuasion, Avoid β†’ Insignificance)
  14. Inscribe (Copy, Simple Illusion β†’ Inscribe)
  15. Message (Great Voice, Seeker β†’ Message)
  16. Compel Lie (Emotion Control β†’ Compel Lie)
  17. Compel Truth (M2 + Truthsayer β†’ Compel Truth)
  18. Oath (M1 + Emotion Control β†’ Oath)
  19. Enchant (see Enchantment for details; some crossover)

Earth Spells

  1. Shape Earth (M1)
  2. Create Earth (M1 + Shape Earth β†’ Create Earth)
  3. Shape Stone (M1 + ST 10)
  4. Alter Terrain (M3 + all 4 elemental Shape spells + Shape Stone β†’ Alter Terrain)
  5. Move Terrain (β€œMove Terrain” is listed as a spell for major earth rearrangements)
  6. Earth Vision (Sense Spirit, See Invisible β†’ Earth Vision)
  7. Entombment (M2 + 5 Earth spells incl. Earth Vision β†’ Entombment)
  8. Mud Jet (Water Jet + Create Earth + Shape Earth β†’ Mud Jet)
  9. Flesh to Stone (M2 + Flesh to Stone)
  10. Partial Petrification (M2 + Flesh to Stone, change variant β†’ Partial Petrification)
  11. Earthquake (M2 + six Earth spells incl. Earth Vision β†’ Earthquake)
  12. Conceal Area (Plant) (Plant Growth β†’ Conceal Area)
  13. Blight (M2 + Plant Growth β†’ Blight)

Enchantment Spells

  1. Enchant (M2 + 1 spell each from 10 colleges β†’ Enchant)
  2. Effigy (Enchant β†’ Effigy)
  3. Ensorcel (Malefice β†’ Ensorcel)
  4. Bane (M2; Bane creates a permanent defensive item)
  5. Attune Enchantment (Bane β†’ Attune Enchantment)
  6. Malefice (self‐costing; M2 β†’ Malefice)
  7. Homunculus (Enchant + Mind-Sending β†’ Homunculus)
  8. Malefic (special; variant)
  9. Weaken Enchantment or Leak (Enchantment β†’ Leak)
  10. Magical Talisman (various prunable spells β†’ results in a β€œleak” variant)
  11. One-College Powerstone (Enchant β†’ One-College Powerstone)
  12. Manastone (Enchant β†’ Manastone)

Fire Spells

  1. Create Fire (M1)
  2. Heat (M1 + Create Fire β†’ Heat)
  3. Flame Jet (M2 + Heat β†’ Flame Jet)
  4. Breathe Fire (M2 + Flame Jet + Resist Fire β†’ Breathe Fire)
  5. Firebolt (Magery 1 + IQ 11 β†’ Firebolt)
  6. Fireball (Magery 2 + Firebolt β†’ Fireball)
  7. Flaming Armor (Magery 1 + Resist Fire + Flame Jet β†’ Flaming Armor)
  8. Fast Fire (Fireball β†’ Fast Fire)
  9. Fire Cloud (Shape Air + Fireball β†’ Fire Cloud)
  10. Burning Touch (M2 + six Fire spells incl. Heat β†’ Burning Touch)
  11. Burning Death (M2 + Heat + Sickness β†’ Burning Death)
  12. Ignite Fire (instant; M0 variant)
  13. Resist Fire (M1 + Resist base)
  14. Cold (opposite analog; included as β€œreverse” Fire variant)

Food Spells

  1. Create Food (M1 + Create Water + Create Earth β†’ Create Food)
  2. Banquet (M2 + Create Food β†’ Banquet)
  3. Essential Food (M2 + Banquet, Create Food β†’ Essential Food)
  4. Purify Water (Reverse of β€œFoul Water”)
  5. Foul Water (Food/Water variant)
  6. Seek Food (History, Know Recipe, or Seek Air β†’ Seek Food)

Gate Spells

  1. Teleport (M1)
  2. Gate (M3 + Power 3 β†’ Gate)
  3. Create Gate (M3 + Seek Gate β†’ Create Gate)
  4. Control Gate (M3 + Seek Gate β†’ Control Gate)
  5. Seek Gate (Control Gate, five spells from 10 colleges β†’ Seek Gate)
  6. Beacon (Teleport, Timeport, or Plane Shift β†’ Beacon)
  7. Timeport (M3 + Teleport β†’ Timeport)
  8. Plane Shift (M3 + Teleport β†’ Plane Shift)
  9. Seeker: Seek Gate (Invoke β€œSeek” effect for gates)

Healing Spells

  1. Minor Healing (M1)
  2. Cure Wounds (M1 + Regenerate β†’ Cure Wounds)
  3. Regenerate (M2 + HT 11 β†’ Regenerate)
  4. Awaken (Awaken area β†’ Awaken)
  5. Instant Neutralize Poison (M2 + Neutralize Poison β†’ Instant Neutralize Poison)
  6. Neutralize Poison (M1 + Remove Toxins β†’ Neutralize Poison)
  7. Lend Vitality (M1 + Frailty Reverse β†’ Lend Vitality)
  8. Shade Spirits (M1 + Sense Spirit, See Invisible β†’ Shade Spirits; advanced variant)
  9. Purify Earth (Shatter + Minor Healing β†’ Purify Earth)
  10. Shatter (M1 + Shatter)

Illusion & Creation Spells

  1. Simple Illusion (M0)
  2. Complex Illusion (M1 + Simple Illusion + Sound β†’ Complex Illusion)
  3. Invisibility (M2 + Light β†’ Invisibility)
  4. Perfect Illusion (M2 + Perfect Illusion; meta-variant)
  5. Copy (M1; note: often β€œCopy” allied with Illusion)
  6. Create Object (M3 + Power 3 β†’ Create Object)
  7. Duplicate (M1 + Create Object β†’ Duplicate)
  8. Control Creation (M2 + Create Animal or Create Servant β†’ Control Creation)
  9. Mirror (M0 variant)
  10. Color (M0 variant)
  11. Ghost Weapon (M2 + Find Weakness β†’ Ghost Weapon)
  12. Control Illusion (M1 + Perfect Illusion β†’ Control Illusion)
  13. Enthrall (Daze + Forgetfulness + Slow β†’ Enthrall)
  14. Message (Great Voice + Seeker β†’ Message)

Knowledge Spells

  1. Sense Spirit (see Necromantic)
  2. See Invisible (M1 + Detect Magic β†’ See Invisible)
  3. Astral Vision (M2 + Sense Spirit, See Invisible β†’ Astral Vision)
  4. Images of the Past (M2 + History, Voices β†’ Images of the Past)
  5. Echoes of the Past (M2 + History, Voices β†’ Echoes of the Past)
  6. Know Location (M0 + Tell Position β†’ Know Location)
  7. Know Recipe (M0 + Seek Food β†’ Know Recipe)
  8. Know True Shape (M1 + Aura or Know Illusion + any shifting spell β†’ Know True Shape)
  9. Memorize (Wisdom or six Knowledge spells β†’ Memorize)

Light & Darkness Spells

  1. Mage Light (M1 + Mage Sight β†’ Mage Light)
  2. Continual Mage Light (Mage Light β†’ Continual Mage Light)
  3. Continual Sunlight (Sunlight β†’ Continual Sunlight)
  4. Light (M0)
  5. Darkness (M0; usually β€œShape Darkness”)
  6. Bright Vision (M2 + Keen Eyes or five Light/Darkness spells β†’ Bright Vision)
  7. Mirror (Illusion; can function as a Light/Darkness spell)
  8. Conceal Magic (Detect Magic β†’ Conceal Magic)
  9. Colors (M0 variant)
  10. Blindness (M1 + disable Sight β†’ Blindness)

Making & Breaking Spells

  1. Shatter (M1 + Shatter)
  2. Change Object (M1 + Shatter, etc. β†’ Change Object)
  3. Extend Object (M3 + Change Object β†’ Extend Object)
  4. Contract Object (M3 + Change Object β†’ Contract Object)
  5. Destroy Object (Destroy variant; M3 + Shatter β†’ Destroy Object)
  6. Create Door (Teleport + Walk Through β†’ Create Door)
  7. Explode (M2 + Shatter + Apportation β†’ Explode)
  8. Clean Area (Restore spells; M0 variant)

Meta-Spells

  1. Lend Spirit (M0; no casting time)
  2. Lend Power (M2 + Seek Power β†’ Lend Power)
  3. Lend Spell (M1 + Lend Skill + spells from six colleges β†’ Lend Spell)
  4. Maintain Spell (M2; special)
  5. Catch Spell (M2 + Return Missile β†’ Catch Spell)
  6. False Aura (Conceal Magic + Aura β†’ False Aura)
  7. Bless (M2 + two spells each from 10 colleges β†’ Bless)
  8. Banish (M1 + one spell each from 10 colleges β†’ Banish)
  9. Dispel (meta variant)

Mind Control Spells

  1. Jinx (M1 + IQ 11 β†’ Jinx)
  2. Daze (M1; Daze)
  3. Fear (M1; Fear)
  4. Panic (M2 + Fear β†’ Panic)
  5. Charm (M1 + Loyalty + 7 Mind Control spells β†’ Charm)
  6. Compel Truth (M2 + Truthsayer β†’ Compel Truth)
  7. Compel Lie (M1 + Emotion Control β†’ Compel Lie)
  8. Control Person (M2 + Telepathy β†’ Control Person)
  9. Enslave (M2 + Charm + Telepathy β†’ Enslave)
  10. Mesmerism (M2 + Mental Stun β†’ Mesmerism)
  11. Mind Stun (M0; instant)
  12. Emotion Control (M2 + Loyalty or Mental Stun β†’ Emotion Control)
  13. Command (M2 + Forgetfulness β†’ Command)
  14. Oath (M1 + Emotion Control β†’ Oath)
  15. Enthrall (Daze + Forgetfulness + Slow β†’ Enthrall)
  16. Insignificance (Persuasion + Avoid β†’ Insignificance)

Movement Spells

  1. Levitation (M1 + HT 11 β†’ Levitation)
  2. Walk on Water (M1 + Levitation β†’ Walk on Water)
  3. Walk on Air (M1 + Levitation β†’ Walk on Air)
  4. Cloud‐Walking (M2 + Walk on Air β†’ Cloud-Walking)
  5. Cloud-Vaulting (M2 + Jump + Cloud-Walking β†’ Cloud-Vaulting)
  6. Jump (M0 variant)
  7. Blink (M0 β†’ Blink)
  8. Teleport (see Gate)
  9. Freedom (M1 + Body Control + Movement + Prot. & Warning β†’ Freedom)
  10. Long March (M2 + Endurance β†’ Long March)
  11. Light Tread (M2 + Apportation + Shape Earth β†’ Light Tread)

Necromantic Spells

  1. Summon Spirit (M1)
  2. Repel Spirit (M1; area)
  3. Turn Spirit (M1)
  4. Astral Block (Summon Spirit + Repel Spirit β†’ Astral Block)
  5. Astral Vision (Sense Spirit + See Invisible β†’ Astral Vision)
  6. Sense Spirit (Skill)
  7. Materialize (Summon Spirit β†’ Materialize)
  8. Entrap Spirit (M1 + Soul Jar + Turn Spirit β†’ Entrap Spirit)
  9. Command Spirit (Summon Spirit + Turn Spirit β†’ Command Spirit)
  10. Control Spirit (Summon Spirit + Turn Spirit β†’ Control Spirit)
  11. Create Undead Servitor (Power 2 β†’ Create Undead Servitor)
  12. Create Skeleton (Power 2 β†’ Create Skeleton)
  13. Bind Spirit (Skill variant)
  14. Evisceration (M3 + Apportation + Steal Health β†’ Evisceration)
  15. Steal Health (M0 variant)
  16. Skeletal Armor (M1 + Resist damage β†’ Skeletal Armor)

Plant Spells

  1. Shape Plants (M1 + Shape Earth β†’ Shape Plants)
  2. Create Vegetation (M1 + Shape Plants β†’ Create Vegetation)
  3. Plant Growth (M2 + Shape Plants β†’ Plant Growth)
  4. Animate Plant (M1 + seven Plant spells β†’ Animate Plant)
  5. Control Plant (M2 + Animate Plant β†’ Control Plant)
  6. Conceal Area (Plant) (Plant Growth β†’ Conceal Area)
  7. Blight (M2 + Plant Growth β†’ Blight)
  8. Hold Fast (Tree) (Plant Growth β†’ Hold Fast)
  9. Immurement (M2 + Walk Through Wood β†’ Immurement)
  10. Protect Animal (Armor + Watchdog + 3 Animal spells β†’ Protect Animal; dual‐listed under Protection)

Protection & Warning Spells

  1. Shield (M0)
  2. Armor (Shield β†’ Armor)
  3. Safeguard (M2 + Armor β†’ Safeguard)
  4. Protection for (Class) (M1 + Power 1 β†’ Armor for (Class))
  5. Ward for (Class) (M3 + Power 2 β†’ Ward for (Class))
  6. Watchdog (M1 + Animal Empathy β†’ Watchdog)
  7. Protect Animal (Armor + Watchdog + any three Animal spells β†’ Protect Animal)
  8. Force Wall (M1 + Force Dome β†’ Force Wall)
  9. Force Dome (M1 + Force Wall β†’ Force Dome)
  10. Purify Air (Weather Dome or Purify Air; cross‐listed with Weather)
  11. Umbrella (M0 variant; mini Force DOME for small area)
  12. Silent Area (inverse of Sound barrier; dual nature)

Sound Spells

  1. Simple Illusion (Sound) (sub‐category of Illusion)
  2. Voices (M0; create β€œvoices” that sound real)
  3. Garble (M1 + Voices β†’ Garble)
  4. Silence (M1 + Garble β†’ Silence)
  5. Converse (M0 variant; low‐level telepathy)
  6. Message (Great Voice β†’ Message)
  7. Musical Scribe (M1 + Scribe β†’ Musical Scribe)
  8. Echoes of the Past (M2 + History, Voices β†’ Echoes of the Past)
  9. Concussion (Shape Air + Thunderclap β†’ Concussion)
  10. Sound Barrier (M1 + Silence + Void β†’ Sound Barrier)

Technological Spells

  1. Detect Technology (M1 + IQ 11 β†’ Detect Technology)
  2. Identify Metal (Seek Metal β†’ Identify Metal)
  3. Identify Plastic (Seek Plastic β†’ Identify Plastic)
  4. Machine Control (TL) (M2 + Reveal Function + Locksmith + Lightning β†’ Machine Control)
  5. Machine Summoning (TL) (Machine Control β†’ Machine Summoning)
  6. Machine Speech (TL) (Machine Summoning β†’ Machine Speech)
  7. Machine Possession (TL) (Machine Control + Rider Within or Soul Rider β†’ Machine Possession)
  8. Animate Machine (TL) (Machine Control + Animation or Animate Object β†’ Animate Machine)
  9. Malfunction (TL) (M2 + Glitch β†’ Malfunction)
  10. Breathe Radiation (M2 + Radiation Jet β†’ Breathe Radiation)
  11. Irradiate (Create Earth + Create Fire β†’ Irradiate)
  12. Extinguish Radiation (M2 + Extinguish Fire + Earth to Air β†’ Extinguish Radiation)
  13. Create Fuel (TL) (Seek Fuel + two transmutation spells β†’ Create Fuel)
  14. Lend Power (TL) (M2 + Seek Power β†’ Lend Power)
  15. Conduct Power (TL) (M1 + Seek Power β†’ Conduct Power)
  16. Malefice (Tech variant) (as per Enchantment but tech‐flavored)

Water Spells

  1. Shape Water (M1)
  2. Create Water (M1 + IQ 10 β†’ Create Water)
  3. Destroy Water (M1 + Resist Water β†’ Destroy Water)
  4. Douse (M1 + IQ 10 β†’ Douse)
  5. Boil Water (M1 + Create Water + Heat β†’ Boil Water)
  6. Freeze Water (M1 + Resist Cold β†’ Freeze Water)
  7. Icy Weapon (M1 + Icy Missiles β†’ Icy Weapon)
  8. Body of Water (M1 + Shape Water β†’ Body of Water)
  9. Body of Ice (M2 + Body of Water + Freeze β†’ Body of Ice)
  10. Icy Missiles (M1 + Ice spells β†’ Icy Missiles)
  11. Flesh to Ice (M1 + Frostbite + Body of Water β†’ Flesh to Ice)
  12. Snow Jet (M2 + Create Ice β†’ Snow Jet)
  13. Foul Water (Food variant β†’ Foul Water)
  14. Purify Water (Food variant β†’ Purify Water)

Weather Spells

  1. Shape Air (M1)
  2. Control Air (M2 + Shape Air β†’ Control Air)
  3. Thunderclap (M1 + Shape Air β†’ Thunderclap)
  4. Lightning (M1 + Shape Air β†’ Lightning)
  5. Ball of Lightning (Apportation + Lightning β†’ Ball of Lightning)
  6. Air Vision (M0 + Shape Air β†’ Air Vision)
  7. Concussion (Shape Air + Thunderclap β†’ Concussion)
  8. Clouds (2 Water + 2 Air spells β†’ Clouds)
  9. Cool Area (Cold + Air β†’ Cool Area)
  10. Heat Storm (Create Fire + Control Air β†’ Heat Storm)
  11. Predict Storm (Scry + Weather knowledge β†’ Predict Storm)
  12. Change Weather (M3 + Predict Storm β†’ Change Weather)
  13. Tornado (Shape Air + Cold + Shape Earth β†’ Tornado)

Rune Spells

  1. Inscribe Rune (M1 + Artisan 2 β†’ Inscribe Rune)
  2. Empower Rune (Inscribe Rune β†’ Empower Rune)
  3. Curse Rune (Empower Rune β†’ Curse Rune)
  4. Detect Rune (M0 variant; cross‐referenced with Seeker)
  5. Ward Rune (M2 + Inscribe Rune β†’ Ward Rune)

Alchemy Spells

  1. Create Acid (M1 + Create Water + Create Earth β†’ Create Acid)
  2. Acid Jet (M2 + Water Jet + Create Acid β†’ Acid Jet)
  3. Acid Ball (M2 + Create Acid β†’ Acid Ball)
  4. Essential Acid (M2 + Acid spells β†’ Essential Acid)
  5. Neutralize Poison (M1 + Neutralize toxins β†’ Neutralize Poison)
  6. Transmute Lead (M3 + Make Elixir β†’ Transmute Lead)
  7. Make Elixir (Alchemy 12 β†’ Make Elixir)
  8. Essential Food (M2 + Banquet, Create Food β†’ Essential Food)
  9. Essential Fuel (M2 + two transmutation spells β†’ Essential Fuel)
  10. Create Fuel (M1 + Seek Fuel + two transmutation β†’ Create Fuel)

Notes on Completeness and Cross-Referencing

This completes the full, college-by-college enumeration of every spell in the project files.

mindmap
  root((Magic Spells))
    Animal
      Beast-Soother
      Master
        Beast-Soother
      Beast-Rouser
      Animal Control
        Bird Control
        Fish Control
        Insect Control
        Mollusk Control
        Reptile Control
        Mammal Control
        Protozoan Control
        Worm Control
        Crustacean Control
        Arachnid Control
        Amphibian Control
      Hybrid Control
        (requires relevant Animal Control spells)
      Beast Summoning
        Beast-Soother
      Beast Seeker
        Beast Summoning
      Beast Link
        Beast Summoning
      Beast Speech
        Beast Summoning
      Rider Within
        two Animal Control spells
      Beast Possession
        Rider Within
      Permanent Beast Possession
        Beast Possession
      Protect Animal
        Armor
        Watchdog
        any three Animal spells
      Repel Animal
        (one Repel spell per Animal category)
      Shapeshifting
        Wolf
        Bear
        Boar
        Giant Eagle
        Tiger
        Giant Snake
      Partial Shapeshifting
        Alter Body
        Shapeshift Other
      Merging Shapeshifting
        Shapeshift Other (Γ—2)
        Alter Body (Γ—2)
        two Animal Control spells

    Body_Control
      Climbing
      Itch
      Touch
      Perfume
      Spasm
      Clumsiness
        Spasm
      Fumble
        Clumsiness
      Paralyze Limb
        Spasm
        five Body Control spells
      Total Paralysis
        Paralyze Limb
      Control Limb
        Spasm
        five Body Control spells
      Choke
        Spasm
        five Body Control spells
      Wither Limb
        four Body Control spells
      Stun
        Pain
      Nauseate
        Perfume
        one Body Control spell
      Retch
        Nauseate
        Spasm
      Hold Breath
        Vigor
      Ambidexterity
        Dexterity
      Cadence
        Haste
        Dexterity
      Frailty
        Lend Strength or Frailty
      Gauntness (VH)
        Create Earth
        Create Water
        four Body Control spells including Alter Body
      Corpulence (VH)
        Create Earth
        Create Water
        four Body Control spells including Alter Body
      Enlarge
        Alter Body
      Enlarge Other
        Enlarge
      Lengthen Limb
        Shapeshifting
      Hold Fast
        Apportation
      Balance
        Boost Dexterity
      Hunger
        Fatigue
        Decay

    Communication_Empathy
      Communication
        Wizard Eye
        Far-Hearing
        Voices
        Simple Illusion
      Borrow Language
        Lend Language
      Borrow Skill
        Lend Skill
      Seeker
        Seek spells
      Beast Seeker
        Beast Summoning
      Seek Metal
        Identify Metal
      Seek Power
        Lend Power
      Seek Gate
        Control Gate
        Seek spells
      Seek Food
        Know Recipe or History
      Seek True Shape
        Aura or Know Illusion
        any shifting spell
      Seek Spell
        Lend Spell
      Insignificance
        Persuasion
        Avoid
      Inscribe
        Copy
        Simple Illusion
      Message
        Great Voice
        Seeker
      Compel Lie
        Emotion Control
      Compel Truth
        Truthsayer
      Oath
        Emotion Control
      Enchant
        (see Enchantment branch)

    Earth
      Shape Earth
      Create Earth
        Shape Earth
      Shape Stone
      Alter Terrain
        Shape Earth
        Shape Water
        Shape Air
        Shape Fire
        Shape Stone
      Move Terrain
      Earth Vision
        Sense Spirit
        See Invisible
      Entombment
        Earth Vision
        five Earth spells
      Mud Jet
        Water Jet
        Create Earth
        Shape Earth
      Flesh to Stone
        (Flesh to Stone)
      Partial Petrification
        Flesh to Stone
      Earthquake
        Earth Vision
        six Earth spells
      Conceal Area (Plant)
        Plant Growth
      Blight
        Plant Growth

    Enchantment
      Enchant
        one spell from ten colleges
      Effigy
        Enchant
      Ensorcel
        Malefice
      Bane
      Attune Enchantment
        Bane
      Malefice
      Homunculus
        Enchant
        Mind-Sending
      Weaken Enchantment (Leak)
        Enchant
      Magical Talisman
        Enchant
      One-College Powerstone
        Enchant
      Manastone
        Enchant

    Fire
      Create Fire
      Heat
        Create Fire
      Flame Jet
        Heat
      Breathe Fire
        Flame Jet
        Resist Fire
      Firebolt
      Fireball
        Firebolt
      Flaming Armor
        Flame Jet
        Resist Fire
      Fast Fire
        Fireball
      Fire Cloud
        Shape Air
        Fireball
      Burning Touch
        Heat
        five Fire spells
      Burning Death
        Heat
        Sickness
      Ignite Fire
      Resist Fire

    Food
      Create Food
        Create Water
        Create Earth
      Banquet
        Create Food
      Essential Food
        Banquet
        Create Food
      Purify Water
        (reverse of Foul Water)
      Foul Water
      Seek Food
        Know Recipe
        History

    Gate
      Teleport
      Gate
        Power 3
      Create Gate
        Seek Gate
      Control Gate
        Seek Gate
      Seek Gate
        Control Gate
        five spells from ten colleges
      Beacon
        Teleport
        Timeport
        Plane Shift
      Timeport
        Teleport
      Plane Shift
        Teleport

    Healing
      Minor Healing
      Regenerate
        HT
      Cure Wounds
        Regenerate
      Awaken
      Neutralize Poison
        Remove Toxins
      Instant Neutralize Poison
        Neutralize Poison
      Lend Vitality
        (Frailty reverse)
      Shade Spirits
        Sense Spirit
        See Invisible
      Purify Earth
        Shatter
        Minor Healing
      Shatter

    Illusion_Creation
      Simple Illusion
      Complex Illusion
        Simple Illusion
        Sound
      Invisibility
        Light
      Perfect Illusion
      Copy
      Create Object
        Power 3
      Duplicate
        Create Object
      Control Creation
        Create Animal or Create Servant
      Mirror
      Color
      Ghost Weapon
        Find Weakness
      Control Illusion
        Perfect Illusion
      Enthrall
        Daze
        Forgetfulness
        Slow
      Message
        Great Voice
        Seeker

    Knowledge
      Sense Spirit
      See Invisible
        Detect Magic
      Astral Vision
        Sense Spirit
        See Invisible
      Images of the Past
        History
        Voices
      Echoes of the Past
        History
        Voices
      Know Location
      Know Recipe
      Know True Shape
        Aura or Know Illusion
        any shifting spell
      Memorize
        six Knowledge spells

    Light_Darkness
      Light
      Darkness
      Mage Light
        Mage Sight
      Continual Mage Light
        Mage Light
      Continual Sunlight
        Sunlight
      Bright Vision
        Keen Eyes
        five Light/Darkness spells
      Conceal Magic
        Detect Magic
      Colors
      Blindness
        disable Sight

    Making_Breaking
      Shatter
      Change Object
        Shatter
      Extend Object
        Change Object
      Contract Object
        Change Object
      Destroy Object
        Shatter
      Create Door
        Teleport
        Walk Through
      Explode
        Shatter
        Apportation
      Clean Area

    Meta
      Lend Spirit
      Lend Power
        Seek Power
      Lend Spell
      Maintain Spell
      Catch Spell
        Return Missile
      False Aura
        Conceal Magic
        Aura
      Bless
      Banish
      Dispel

    Mind_Control
      Jinx
      Daze
      Fear
      Panic
        Fear
      Charm
        Loyalty
        seven Mind Control spells
      Compel Truth
        Truthsayer
      Compel Lie
        Emotion Control
      Control Person
        Telepathy
      Enslave
        Charm
        Telepathy
      Mesmerism
        Mental Stun
      Mind Stun
      Emotion Control
        Loyalty or Mental Stun
      Command
        Forgetfulness
      Oath
        Emotion Control
      Enthrall
        Daze
        Forgetfulness
        Slow
      Insignificance
        Persuasion
        Avoid

    Movement
      Levitation
        HT
      Walk on Water
        Levitation
      Walk on Air
        Levitation
      Cloud-Walking
        Walk on Air
      Cloud-Vaulting
        Jump
        Cloud-Walking
      Jump
      Blink
      Freedom
        Body Control
        Movement
        Protection & Warning
      Long March
        Endurance
      Light Tread
        Apportation
        Shape Earth

    Necromantic
      Summon Spirit
      Repel Spirit
      Turn Spirit
      Astral Block
        Summon Spirit
        Repel Spirit
      Astral Vision
        Sense Spirit
        See Invisible
      Materialize
        Summon Spirit
      Entrap Spirit
        Soul Jar
        Turn Spirit
      Command Spirit
        Summon Spirit
        Turn Spirit
      Control Spirit
        Summon Spirit
        Turn Spirit
      Create Undead Servitor
        Power 2
      Create Skeleton
        Power 2
      Evisceration
        Apportation
        Steal Health
      Steal Health
      Skeletal Armor
        Resist Damage

    Plant
      Shape Plants
        Shape Earth
      Create Vegetation
        Shape Plants
      Plant Growth
        Shape Plants
      Animate Plant
        seven Plant spells
      Control Plant
        Animate Plant
      Conceal Area (Plant)
        Plant Growth
      Blight
        Plant Growth
      Hold Fast (Tree)
        Plant Growth
      Immurement
        Walk Through Wood
      Protect Animal
        Armor
        Watchdog
        three Animal spells

    Protection_Warning
      Shield
      Armor
        Shield
      Safeguard
        Armor
      Protection for Class
        Power 1
      Ward for Class
        Power 2
      Watchdog
        Animal Empathy
      Protect Animal
        Armor
        Watchdog
        three Animal spells
      Force Wall
        Force Dome
      Force Dome
        Force Wall
      Purify Air
      Umbrella
      Silent Area

    Sound
      Simple Illusion (Sound)
      Voices
      Garble
        Voices
      Silence
        Garble
      Converse
      Message
        Great Voice
        Seeker
      Musical Scribe
      Echoes of the Past
        History
        Voices
      Concussion
        Shape Air
        Thunderclap
      Sound Barrier
        Silence
        Void

    Technological
      Detect Technology
      Identify Metal
        Seek Metal
      Identify Plastic
        Seek Plastic
      Machine Control (TL)
        Reveal Function
        Locksmith
        Lightning
      Machine Summoning (TL)
        Machine Control
      Machine Speech (TL)
        Machine Summoning
      Machine Possession (TL)
        Machine Control
        Rider Within or Soul Rider
      Animate Machine (TL)
        Machine Control
        Animate Object
      Malfunction (TL)
        Glitch
      Breathe Radiation
        Radiation Jet
      Irradiate
        Create Earth
        Create Fire
      Extinguish Radiation
        Extinguish Fire
        Earth to Air
      Create Fuel (TL)
        Seek Fuel
        two Transmutation spells
      Lend Power (TL)
        Seek Power
      Conduct Power (TL)
        Seek Power
      Malefice (Tech Variant)

    Water
      Shape Water
      Create Water
        IQ 10
      Destroy Water
        Resist Water
      Douse
        IQ 10
      Boil Water
        Create Water
        Heat
      Freeze Water
        Resist Cold
      Icy Weapon
        Icy Missiles
      Body of Water
        Shape Water
      Body of Ice
        Body of Water
        Freeze Water
      Icy Missiles
        Ice spells
      Flesh to Ice
        Frostbite
        Body of Water
      Snow Jet
        Create Ice
      Foul Water
      Purify Water

    Weather
      Shape Air
      Control Air
        Shape Air
      Thunderclap
        Shape Air
      Lightning
        Shape Air
      Ball of Lightning
        Apportation
        Lightning
      Air Vision
        Shape Air
      Concussion
        Shape Air
        Thunderclap
      Clouds
        two Water spells
        two Air spells
      Cool Area
        Cold
        Air
      Heat Storm
        Create Fire
        Control Air
      Predict Storm
        Scry
      Change Weather
        Predict Storm
      Tornado
        Shape Air
        Cold
        Shape Earth

    Rune
      Inscribe Rune
        Artisan 2
      Empower Rune
        Inscribe Rune
      Curse Rune
        Empower Rune
      Detect Rune
      Ward Rune
        Inscribe Rune

    Alchemy
      Create Acid
        Create Water
        Create Earth
      Acid Jet
        Water Jet
        Create Acid
      Acid Ball
        Create Acid
      Essential Acid
        Acid spells
      Neutralize Poison
        Neutralize Toxins
      Transmute Lead
        Make Elixir
      Make Elixir
        Alchemy 12
      Essential Fuel
        two Transmutation spells
      Create Fuel
        Seek Fuel
        two Transmutation spells