Razor Squirrel


Razor Squirrel

Level 1 BeastNatural TierSmall Forest Predator

Description

A common forest predator about the size of a large cat, the Razor Squirrel earned its name from the distinctive metallic keratin growths along its back, tail, and limbs. These natural "blades" gleam with a bronze-like sheen and can slice through leather with ease. Unlike their mundane cousins, these System-enhanced creatures are omnivores who hunt in coordinated packs of 3-6, using their superior tree mobility to set up devastating ambush attacks.


Base Stats

Physical Stats

  • Vitality: 8
  • Endurance: 12
  • Strength: 9
  • Agility: 18 (Primary)
  • Perception: 15 (Primary)
  • Reaction: 14 (Secondary)

Mental Stats

  • Resistance: 6
  • Willpower: 8
  • Intelligence: 10 (Tertiary)
  • Wisdom: 7
  • Control: 5
  • Focus: 8

Total Power Rating: 120 (Physical: 76, Mental: 44)


Derived Statistics

Resource Pools

  • Health (HP): 84 (Endurance 12 × 6) + (Resistance 6 × 2) = 72 + 12
  • Mana (MP): 55 (Intelligence 10 × 5) + (Control 5 × 1) = 50 + 5
  • Stamina (SP): 44 (Willpower 8 × 4) + (Endurance 12 × 1) = 32 + 12

Regeneration (per hour)

  • HP Regen: 38/hour (Vitality 8 × 3) + (Reaction 14 × 1) = 24 + 14
  • MP Regen: 22/hour (Wisdom 7 × 2) + (Vitality 8 × 1) = 14 + 8
  • SP Regen: 24/hour (Focus 8 × 2) + (Vitality 8 × 1) = 16 + 8

Combat Stats

  • Physical Attack: 69 (Agility 18 × 3) + (Perception 15 × 1) = 54 + 15
  • Mental Attack: 38 (Intelligence 10 × 3) + (Focus 8 × 1) = 30 + 8
  • Physical Defense: 38 (Endurance 12 × 2) + (Reaction 14 × 1) = 24 + 14
  • Mental Defense: 21 (Willpower 8 × 2) + (Control 5 × 1) = 16 + 5

Movement & Initiative

  • Walk Speed: 59 (Agility 18 × 2) + (Reaction 14 × 1) + (Strength 9 × 1) = 36 + 14 + 9
  • Initiative: 78 (Reaction 14 × 3) + (Agility 18 × 2) = 42 + 36

Skills

Combat Skills

  • Razor Tail Lash Lvl 3
    • Primary melee attack using weaponized tail. Causes bleeding on successful hit (1 HP damage per minute for 5 minutes unless treated). Range extends reach by 3 feet.
  • Canopy Ambush Lvl 4
    • Diving attack from above gains +5 bonus to Physical Attack Rolls and +2 Damage Dice Scale Steps. Must be positioned above target in trees. Range: Up to 30 feet vertical drop.
  • Pack Coordination Lvl 5
    • When 3+ Razor Squirrels are present, each gains +2 to Physical Attack Rolls. Enables flanking maneuvers and distraction tactics.

Movement Skills

  • Tree Dancer Lvl 6 (passive)
    • Full movement speed through tree branches without penalty. Can leap between trees up to 20 feet apart. Ground-based attackers have -3 penalty to hit when squirrel is in dense canopy.

Passive Skills

  • Razor Fur Lvl 6 (passive)
    • When attacked with natural weapons in melee combat, the attacker takes 3d4 slashing damage dice modified by the attack's successes and gain the bleeding status effect.

General Skills

  • Chittering Unease Lvl 2
    • Area effect (30 feet radius when 3+ squirrels present) causes -1 penalty to Checks enemy Mental Defense and concentration-based actions. Sustained while squirrels maintain chittering.
  • Survival Lvl 4
  • Stealth Lvl 5
  • Climbing Lvl 7
  • Balance Lvl 6

Tactical Profile

  • Threat Level: Low Individual, Moderate in Packs (4+)
  • Preferred Engagement: Canopy ambush followed by hit-and-run tactics
  • Weaknesses: Low Mental Defense, vulnerable to area attacks, struggles against heavy armor
  • Pack Size: 3-6 individuals typical
  • Intelligence: Basic pack coordination and simple tactical awareness

Favored Stats Summary

  • Primary: Agility (18), Perception (15) - Speed and awareness for ambush tactics
  • Secondary: Reaction (14) - Quick responses and initiative
  • Tertiary: Intelligence (10) - Pack coordination abilities

Power Rating: 120 (Appropriate for Level 1 Beast - challenging but manageable for Level 1 characters, dangerous in groups)