Razor Squirrel
Razor Squirrel
Level 1 Beast • Natural Tier • Small Forest Predator
Description
A common forest predator about the size of a large cat, the Razor Squirrel earned its name from the distinctive metallic keratin growths along its back, tail, and limbs. These natural "blades" gleam with a bronze-like sheen and can slice through leather with ease. Unlike their mundane cousins, these System-enhanced creatures are omnivores who hunt in coordinated packs of 3-6, using their superior tree mobility to set up devastating ambush attacks.
Base Stats
Physical Stats
- Vitality: 8
- Endurance: 12
- Strength: 9
- Agility: 18 (Primary)
- Perception: 15 (Primary)
- Reaction: 14 (Secondary)
Mental Stats
- Resistance: 6
- Willpower: 8
- Intelligence: 10 (Tertiary)
- Wisdom: 7
- Control: 5
- Focus: 8
Total Power Rating: 120 (Physical: 76, Mental: 44)
Derived Statistics
Resource Pools
- Health (HP): 84
(Endurance 12 × 6) + (Resistance 6 × 2) = 72 + 12
- Mana (MP): 55
(Intelligence 10 × 5) + (Control 5 × 1) = 50 + 5
- Stamina (SP): 44
(Willpower 8 × 4) + (Endurance 12 × 1) = 32 + 12
Regeneration (per hour)
- HP Regen: 38/hour
(Vitality 8 × 3) + (Reaction 14 × 1) = 24 + 14
- MP Regen: 22/hour
(Wisdom 7 × 2) + (Vitality 8 × 1) = 14 + 8
- SP Regen: 24/hour
(Focus 8 × 2) + (Vitality 8 × 1) = 16 + 8
Combat Stats
- Physical Attack: 69
(Agility 18 × 3) + (Perception 15 × 1) = 54 + 15
- Mental Attack: 38
(Intelligence 10 × 3) + (Focus 8 × 1) = 30 + 8
- Physical Defense: 38
(Endurance 12 × 2) + (Reaction 14 × 1) = 24 + 14
- Mental Defense: 21
(Willpower 8 × 2) + (Control 5 × 1) = 16 + 5
Movement & Initiative
- Walk Speed: 59
(Agility 18 × 2) + (Reaction 14 × 1) + (Strength 9 × 1) = 36 + 14 + 9
- Initiative: 78
(Reaction 14 × 3) + (Agility 18 × 2) = 42 + 36
Skills
Combat Skills
- Razor Tail Lash Lvl 3
- Primary melee attack using weaponized tail. Causes bleeding on successful hit (1 HP damage per minute for 5 minutes unless treated). Range extends reach by 3 feet.
- Canopy Ambush Lvl 4
- Diving attack from above gains +5 bonus to Physical Attack Rolls and +2 Damage Dice Scale Steps. Must be positioned above target in trees. Range: Up to 30 feet vertical drop.
- Pack Coordination Lvl 5
- When 3+ Razor Squirrels are present, each gains +2 to Physical Attack Rolls. Enables flanking maneuvers and distraction tactics.
Movement Skills
- Tree Dancer Lvl 6 (passive)
- Full movement speed through tree branches without penalty. Can leap between trees up to 20 feet apart. Ground-based attackers have -3 penalty to hit when squirrel is in dense canopy.
Passive Skills
- Razor Fur Lvl 6 (passive)
- When attacked with natural weapons in melee combat, the attacker takes 3d4 slashing damage dice modified by the attack's successes and gain the bleeding status effect.
General Skills
- Chittering Unease Lvl 2
- Area effect (30 feet radius when 3+ squirrels present) causes -1 penalty to Checks enemy Mental Defense and concentration-based actions. Sustained while squirrels maintain chittering.
- Survival Lvl 4
- Stealth Lvl 5
- Climbing Lvl 7
- Balance Lvl 6
Tactical Profile
- Threat Level: Low Individual, Moderate in Packs (4+)
- Preferred Engagement: Canopy ambush followed by hit-and-run tactics
- Weaknesses: Low Mental Defense, vulnerable to area attacks, struggles against heavy armor
- Pack Size: 3-6 individuals typical
- Intelligence: Basic pack coordination and simple tactical awareness
Favored Stats Summary
- Primary: Agility (18), Perception (15) - Speed and awareness for ambush tactics
- Secondary: Reaction (14) - Quick responses and initiative
- Tertiary: Intelligence (10) - Pack coordination abilities
Power Rating: 120 (Appropriate for Level 1 Beast - challenging but manageable for Level 1 characters, dangerous in groups)