Skills System

Skills System

Core Mechanics

Path Points (PP) Generation:

Skill Rarity:

Skill List:

Skill Resolution

All skill checks use the same fundamental system:

  1. Calculate Power Level: Skill Level + Relevant Stat(s)
  2. Compare Power Levels (attacker vs defender or actor vs difficulty)
  3. Roll dice pool (default 4dF)
  4. Count successes to determine outcome

This unified system applies to:

Design Philosophy

Skills serve as the primary driver of character progression through PP generation. This creates a feedback loop where:

  1. Using skills โ†’ Gaining levels โ†’ Earning PP
  2. Spending PP on Paths โ†’ Gaining new abilities/stats
  3. Improved stats/abilities โ†’ More effective skill use
  4. Repeat

The intentionally open-ended skill system allows for emergent gameplay and character specialization based on player actions rather than predefined class restrictions.