Paths of Power

Okay, here's a detailed explanation of Paths and how they function within the provided sources, including specific examples:

What are Paths?

How Paths Work

Key Concepts

Specific Examples of Paths

Here are some specific examples of Paths and how they function:

This list provides a glimpse into the diverse range of Paths available, each offering unique benefits and contributing to character progression in different ways.


50 Starter Paths and Effects

  1. Newbie Path 7/7

    • +1 to all Stats, +1 Stat point per Level, +4 Health per Level, +2 Mana and +2 Stamina per Level.
    • Learns active Skills Mana Bolt Level 1 and Heavy Blow Level 1.
  2. P. Def Path 10/10

    • +2 to all P. Supp stats, +1 P. Supp point per Level.
    • Learns Pain Resistance Skill. Learns Physical Resistance Skill.
  3. M. Supp Path 10/10

    • +2 to all M. Supp Stats, +1 M. Supp point per Level.
    • Learns the skill Meditation Level 1.
  4. Risk Taker Path 15/15

    • No benefits listed other than completion.
  5. Basic Physical Fitness Path 20/20

    • No benefits listed other than completion.
  6. Advanced Physical Fitness Path 100/100

    • +10 Endurance.
  7. Trainee Path 15/15

  8. Pathless I Path 100/100

    • +1 Stat.
  9. Pathless II Path 5/5

    • +2 free Stat(s).
    • Receives 1 Random Chest, a Tiny Chest (R).
  10. Pathless III Path 10/10

    • +2 Stat(s).
    • Learns the Skill Pathfinding Level 1.
    • Realizes that all paths lead to the same destination.
  11. Pathfinder Path 15/15

    • +2 Perception and Reaction.
    • Learns the Skill Mapmaking Level 1.
  12. Disciple of Shal Path 37/37

    • Continues up to Shal's level, at which point a special Skill will be gained based on effort.
  13. Pathless X Path

    • +2 Health/Mana/Stamina per Level! +1 Stat per Level.
    • Realizes that all paths are the same and lead to the same place, and that the path continues ever onward.
  14. Physical Fitness Path 25/25

    • No benefits listed other than completion.
  15. Mana Bolt Path I 25/25

    • Bonuses: +1 Intelligence every 5 PP.
    • Completion Bonus: Reduce Mana Cost of Mana Bolt Skill by 1. +5 Mana Regen.
  16. Evasion Path 35/35

    • No benefits listed other than completion.
  17. Phantom Thrust Path I 5/5

    • +1 Agility.
  18. Phantom Thrust Path II 110/110

    • +1 Strength
    • Cycle of Rot and Ash Soulskill : +15 Health and +2 Vit.
    • +4 Agi and +4 Strength.
    • Effectiveness of each Skill Level of Phantom Thrust has increased a very small amount. Agility +3. Stamina +50. Stamina Regen +5
  19. Spear Mastery I Path 50/50

    • No benefits listed other than completion.
  20. Spear Mastery II Path 75/75

    • No benefits listed other than completion.
  21. Monster Slayer I Path 1/1

    • +1 free Stat.
    • "Sometimes the path you walk is stained by the blood of those who would stand against you"
  22. Monster Slayer II Path 3/3

    • No benefits listed other than completion
  23. Monster Slayer III Path 6/6

    • No benefits listed other than completion.
  24. Heavy Blow Path I 20/20

    • Bonuses: +1 Strength every 4 PP.
    • Completion Bonus: Reduce Stamina Cost of Heavy Blow Skill by 1. +5 Stamina Regen.
  25. Potion Making I Path 25/25

    • Bonuses: Unlocks Potionmaking Skill, +1 Agility per 5 PP.
    • Completion Bonus: +5% Chance of producing a potion of one tier higher rarity than you normally could with the materials used and your skill level. Unlocks Extract Skill.
  26. Potion Making II Path 35/35

    • Bonuses: +2 Focus Per 5 PP.
    • Completion Bonus: Learns the Skill Catalysis.
  27. Entangling Roots Path 40/40

    • Bonuses: +1 Control and +1 Perception per 5 PP.
    • Completion Bonus: Improves Rarity of your Entangling Roots Skill.
  28. Meditation Path 35/35

    • Bonuses: +1 Wisdom per 5 PP.
    • Completion Bonus: Unlocks Improved Meditation Skill if you have Meditation Skill Level greater than or equal to 25.
  29. Frontrunner Path

    • Brings great power and places great weight.
  30. Apprentice Path 50/50

    • Bonuses: +2 Stats per 5 PP.
    • Completion Bonus: +50 to Health, Mana, and Stamina. +2 to all Stats. Unique Branch Based Skill or Spell.
  31. Fireball I Path 50/50

    • Bonuses: +2 Focus and +5 Max Mana per 5 PP.
    • Completion Bonus: Reduces mana cost of Fireball spell by 1%.
  32. Watcher Path 0/??

    • No benefits listed other than completion.
  33. Heretic Path I-XV 0/???

    • No benefits listed other than completion.
  34. Oathbreaker Path 25/25

    • No benefits listed other than completion.
  35. Initiate of Ash I Path 75/75

    • Strength +3, Intelligence +3, Reaction +3.
  36. Empower I Path 60/60

    • Stamina +30
    • Learns the Skill Battle Intent Level 1.
  37. Path of Carnage I Path 25/25

    • +1 point in Strength every 5 PP.
  38. Path of Carnage II Path 25/50

    • +1 Perception at 30, 40, and 50 PP.
  39. Path of Carnage III Path 50/100

    • 2 distributable points at 75 and 100 PP.
  40. Path of Carnage IV Path 100/200

    • No benefits listed other than completion.
  41. Path of Carnage V Path 400/400

    • No benefits listed other than completion.
  42. Path of Carnage VI Path 400/800

    • No benefits listed other than completion.
  43. Fighting Proficiency I Path 90/90

    • No benefits listed other than completion.
  44. Root Manipulation I Path 85/85

    • No benefits listed other than completion.
  45. Nexus Traveler Cohort 5 Path 50/50

    • 1 free Stat point every 5 PP spent.
    • Small amount of bonus experience on every kill.
    • It will be slightly easier to raise Skill Levels.
  46. Advanced Phys Fitness Path 100/100

    • +10 Endurance.
  47. Path of Control 200/200

    • +1 Control per Level.
  48. Agony I Path 100/100

    • No benefits listed other than completion.
  49. Weeping that Falls Like Rain Path 200/200

    • No benefits listed other than completion.
  50. Tireless Path 50/50

    • 1 End every 10 PP
    • Blessing of Rain Soulskill: +2 Wisdom, +6 Focus. Ability to concentrate permanently.

It's worth noting that some Paths, such as the Path of Carnage and the Heretic Path, are mentioned multiple times with increasing Roman numerals, indicating that they are part of a series or chain of Paths. The benefits for some paths may also be discovered at set PP intervals within the path and upon completion, but that information may not be explicitly stated. Also, some Paths are given question marks, as there may be some uncertainty about their nature, but there are no known benefits listed in the provided text.

Paths