Psionic-Skills
Psionic Skills: Mental Mastery
This comprehensive reference covers all psionic skills in SystemRPG, organized by the five core disciplines. Each skill requires specific genetic advantage traits and path completion as prerequisites.
Prerequisites Overview
Core Requirements
- [Psionic Potential] Genetic Advantage Trait - Required for any psionic ability
- Discipline-Specific Trait - Individual trait for each of the five disciplines
- Path Completion - Training paths that unlock the base skills
- Psi Points - Mental energy to power manifestations
Genetic Advantage Traits
These traits are typically acquired during character creation or awarded by Scene Orchestrators:
- [Psionic Potential] - Determines max Psi Point capacity and overall power
- [Telepathy] - Unlocks mind-to-mind communication abilities
- [Empathy] - Enables emotional sensing and influence
- [Psychotemporis] - Grants time-related perceptions and effects
- [Psychoportation] - Allows spatial manipulation and teleportation
- [Psychokinesis] - Provides matter and energy control
The Five Psionic Disciplines
Telepathy: Mind-to-Mind Connection
Base Skill: Telepathy
- Prerequisites: [Telepathy] trait, complete "Telepathy I Path"
- Psi Cost: 2-8 points depending on complexity
- Description: Direct mental communication and thought access
Skill Progression:
- Level 1-5: Surface thoughts, simple messages
- Level 6-10: Complex ideas, recent memories
- Level 11-15: Deep memories, extended conversations
- Level 16-20: Subconscious access, memory modification
- Level 21+: Complete mental integration, permanent links
Advanced Telepathic Techniques:
Mind Link (Telepathy 5+)
- Psi Cost: 5 points + 1/minute maintained
- Effect: Sustained mental connection with willing target
- Duration: Concentration + skill level in minutes
- Range: 100 meters × skill level
Psychic Network (Telepathy 10+, Mind Link)
- Psi Cost: 3 points per additional participant
- Effect: Link multiple minds simultaneously
- Participants: 2 + (skill level ÷ 5)
- Benefits: Shared awareness, instant communication
Mental Domination (Telepathy 15+)
- Psi Cost: 12 + target's Willpower modifier
- Effect: Override target's conscious will
- Resistance: Opposed Willpower check
- Duration: Concentration, 1 round per skill level
Empathy: Emotional Resonance
Base Skill: Empathy
- Prerequisites: [Empathy] trait, complete "Empathy I Path"
- Psi Cost: 1-6 points depending on effect
- Description: Sensing and manipulating emotional states
Skill Progression:
- Level 1-5: Basic emotion detection, personal mood sense
- Level 6-10: Complex feelings, emotional influence
- Level 11-15: Area emotion reading, mood control
- Level 16-20: Emotional domination, feeling transfer
- Level 21+: Emotional reality manipulation, mass influence
Advanced Empathic Techniques:
Emotional Aura (Empathy 5+)
- Psi Cost: 4 points
- Effect: Project chosen emotion in area around self
- Area: 5-meter radius per 5 skill levels
- Duration: 10 minutes per skill level
Fear/Calm (Empathy 8+)
- Psi Cost: 6 points per target
- Effect: Induce specific strong emotion
- Targets: Single or area (additional cost)
- Resistance: Willpower save vs. Psychic Attack
Empathic Healing (Empathy 12+)
- Psi Cost: 8 points
- Effect: Heal mental trauma and emotional damage
- Healing: 1d6 + skill level Sanity recovery
- Special: Can remove emotional debuffs
Psychotemporis: Temporal Perception
Base Skill: Psychotemporis
- Prerequisites: [Psychotemporis] trait, complete "Psychotemporis I Path"
- Psi Cost: 4-12 points depending on temporal range
- Description: Time-related awareness and minor manipulation
Skill Progression:
- Level 1-5: Danger sense, 1-3 second future glimpses
- Level 6-10: Short-term precognition, 30-60 seconds
- Level 11-15: Medium precognition, temporal acceleration
- Level 16-20: Long-term glimpses, time dilation effects
- Level 21+: Temporal mastery, limited time manipulation
Advanced Temporal Techniques:
Danger Sense (Psychotemporis 1+)
- Psi Cost: Passive (1 point to activate enhanced version)
- Effect: Warning of immediate physical threats
- Warning Time: 1 second per skill level
- Special: +2 to Initiative, +1 to Defense per 5 levels
Precognitive Flash (Psychotemporis 5+)
- Psi Cost: 6 points
- Effect: See 30 seconds into most likely future
- Accuracy: 50% + (skill level × 2)%
- Uses: Combat planning, danger avoidance
Temporal Acceleration (Psychotemporis 10+)
- Psi Cost: 8 points
- Effect: Increase personal time rate
- Bonus: +1 extra action per 5 skill levels
- Duration: 1 round per skill level
Psychoportation: Spatial Transcendence
Base Skill: Psychoportation
- Prerequisites: [Psychoportation] trait, complete "Psychoportation I Path"
- Psi Cost: 3-15 points based on distance and complexity
- Description: Spatial movement and dimensional manipulation
Skill Progression:
- Level 1-5: Blink step, 1-3 meter instant movement
- Level 6-10: Short-range teleportation, 10-50 meters
- Level 11-15: Medium-range teleportation, line of sight
- Level 16-20: Long-range teleportation, familiar locations
- Level 21+: Dimensional travel, planar shifting
Advanced Spatial Techniques:
Blink Step (Psychoportation 1+)
- Psi Cost: 2 points
- Range: 1 meter per skill level (max 15m at level 15)
- Requirements: Line of sight to destination
- Special: Can be used as defensive reaction
Teleportation (Psychoportation 8+)
- Psi Cost: 5 + (1 per 10 meters)
- Range: 10 meters × skill level
- Accuracy: Perfect for familiar locations, requires focus check for new areas
- Passengers: Self + 1 per 10 skill levels
Phase Shift (Psychoportation 6+)
- Psi Cost: 8 points
- Effect: Become partially incorporeal
- Duration: 1 round per skill level
- Benefits: Move through solid matter, 50% miss chance
Psychokinesis: Matter Manipulation
Base Skill: Psychokinesis
- Prerequisites: [Psychokinesis] trait, complete "Psychokinesis I Path"
- Psi Cost: Variable based on weight and complexity
- Description: Mental manipulation of matter and energy
Skill Progression:
- Level 1-5: Small objects, 1-5 kg manipulation
- Level 6-10: Medium objects, 10-50 kg, simple shapes
- Level 11-15: Large objects, 100-500 kg, complex manipulation
- Level 16-20: Very large objects, 1+ tons, molecular control
- Level 21+: Mass manipulation, matter transmutation
Advanced Kinetic Techniques:
Object Manipulation (Psychokinesis 1+)
- Psi Cost: 1 point per 5kg moved
- Range: 10 meters per skill level
- Precision: Fine work possible at level 5+
- Special: Can manipulate multiple objects at level 10+
Force Bolt (Psychokinesis 3+)
- Psi Cost: 4 points
- Damage: 1d6 + (skill level ÷ 3) force damage
- Range: 20 meters + (5 per skill level)
- Special: Pure psionic energy, bypasses physical armor
Molecular Control (Psychokinesis 12+)
- Psi Cost: 10+ points (varies by effect)
- Effects: Temperature control, phase changes, basic transmutation
- Limitations: Requires extensive concentration
- Advanced: Full matter control at level 20+
Cross-Discipline Abilities
These abilities require traits from multiple disciplines:
Psychic Blade (Psychokinesis 5+, any second discipline 3+)
- Psi Cost: 6 points
- Effect: Create weapon of pure psionic energy
- Damage: 1d8 + skill level, ignores physical armor
- Duration: 1 minute per skill level
Temporal Teleportation (Psychoportation 10+, Psychotemporis 8+)
- Psi Cost: 15 points
- Effect: Teleport to a location you will be in the future
- Range: Normal teleportation rules
- Special: Requires precognitive targeting
Empathic Network (Telepathy 8+, Empathy 5+)
- Psi Cost: 8 points + 2 per participant
- Effect: Share emotions and thoughts simultaneously
- Participants: Up to (combined skill levels ÷ 3)
- Benefits: Perfect coordination, shared skills
Advanced Development
Psionessence Enhancement
Psionessence Points can be spent to:
- Unlock cross-discipline techniques
- Enhance existing abilities beyond normal limits
- Develop unique personal psionic signatures
- Access transcendent abilities
Master-Level Abilities (Level 20+)
- Hive Mind: Permanent mental collective (Telepathy 25+)
- Temporal Mastery: Limited time manipulation (Psychotemporis 25+)
- Dimensional Control: Create pocket dimensions (Psychoportation 25+)
- Emotional Reality: Manifest emotions as physical effects (Empathy 25+)
- Matter Genesis: Create matter from pure thought (Psychokinesis 25+)
Trait Tier Scaling
Higher trait tiers provide:
- Tier 1-3: +0 to all psionic skill checks
- Tier 4-6: +1 to all psionic skill checks
- Tier 7-9: +2 to all psionic skill checks
- Tier 10+: +3 to all psionic skill checks, unlock transcendent abilities
Training and Development
Skill Advancement
- Normal XP: Basic skill level increases
- Practice: Repeated use in appropriate situations
- Instruction: Learning from other psions or texts
- Meditation: Focused mental discipline training
Path Requirements
Each advanced path requires:
- Completion of previous tier path
- Minimum skill levels in base discipline
- Sometimes specific trait tier minimums
- Achievement of certain milestones
Psionessence Acquisition
Gained through:
- Exceptional psionic achievements
- Transcendent experiences
- Mental realm exploration
- Breakthrough discoveries
Limitations and Costs
Mental Strain
Excessive psionic use causes:
- Psychic Fatigue: Temporary skill penalties
- Mental Exhaustion: Extended recovery periods
- Consciousness Fragmentation: Risk of personality split
- Psionic Burnout: Temporary loss of abilities
Genetic Limitations
- Cannot gain psionic abilities without proper traits
- Trait tier limits maximum potential
- Some combinations require specific genetic lineages
- Genetic instability possible with extensive use
These psionic skills represent the disciplined development of innate mental gifts. Through proper training, genetic potential, and dedicated practice, practitioners can achieve extraordinary feats of consciousness manipulation. Remember that true mastery requires not just power, but wisdom in its application.