Flux Check System
Flux Check System
Core Mechanic
Flux Check - The primary resolution mechanic using d6 dice pools where outcomes are determined by the face value:
- 1-2: Failure (removes one success from the total)
- 3-4: Neutral (no effect on success count)
- 5-6: Success (adds one success to the total)
Default Pool Size: 3 dice
Special Mechanics
Exploding Success
Resonant - When rolling a 6, the die explodes: keep the original success and roll the die again, adding the new result to the pool.
Cascading Failure
Discordant - When rolling a 1, reroll the die but keep the original failure. The reroll result is added to the pool, potentially creating multiple failures from a single die.
Blessing Effects
Harmonized - Success range expands to 4-6 instead of 5-6 (66.7% success rate per die).
Curse Effects
Disrupted - Failure range expands to 1-3 instead of 1-2 (66.7% failure rate per die).
Neutral Range Modifications
Dampened - Expands neutral range to include 2 (making 2-4 neutral, 1 failure, 5-6 success).
Tempered - Expands neutral range to include 5 (making 3-5 neutral, 1-2 failure, 6 success).
Balanced - Expands neutral range to include both 2 and 5 (making 2-5 neutral, 1 failure, 6 success).
Design Notes
- The tri-state system (Failure/Neutral/Success) creates balanced probability distributions
- 3 dice provides good range (-3 to +3 successes) while keeping resolution fast and decisive
- Exploding and cascading mechanics add tension without breaking core math
- Blessing/curse effects significantly shift probabilities while maintaining the core framework
- Neutral expansion mechanics reduce variance for more predictable outcomes
Mathematical Analysis (3 dice)
Base Probabilities per die: 33.3% each outcome
Expected results with 3 dice: 1 failure, 1 neutral, 1 success (net 0)
Possible range: -3 to +3 net successes
Most likely results: -1, 0, +1 net successes
Mechanic Interactions
Cancellation Rules
Harmonized vs Disrupted: These effects cancel each other out completely. If both are present, dice function normally (1-2 failure, 3-4 neutral, 5-6 success).
Blessing/Curse vs Neutral Expansion: Harmonized or Disrupted effects override any overlapping neutral expansion mechanics:
- Harmonized cancels Tempered (both affect 5s)
- Disrupted cancels Dampened (both affect 2s)
- Balanced is cancelled by either Harmonized or Disrupted
Resonant and Discordant: These explosion/cascade mechanics are never cancelled and always function regardless of other effects present.
Stacking Examples
- Harmonized + Dampened: 1 failure, 2-4 neutral, 4-6 success (2 becomes neutral, 4-6 becomes success)
- Disrupted + Tempered: 1-3 failure, 3-5 neutral, 6 success (1-3 becomes failure, 5 becomes neutral)
- Harmonized + Disrupted: Normal dice function (effects cancel out)
- Resonant + any other effect: 6s still explode regardless of the success range modification