Core Formulas

Core Formulas

Health (HP)

Mana (MP)

Stamina (SP)


Stat Roles

Pool Primary Stat Secondary Stat Regen Drivers
Health Endurance (x6) Resistance (x2) (Vitality x3) + Reaction
Mana Intelligence (x5) Control (x1) (Wisdom x2) + Vitality
Stamina Willpower (x4) Endurance (x1) (Focus x2) + Vitality
P. Def. Endurance (x2) Agility (x1)
M. Def. Willpower (x2) Resistance (x1)
P. Atk. STR or AGI (x3) PER or Will (x1)
M.Atk. INT or WIS (x3) Will or Focus (x1)
Walk Spd. Agility (x2) Reaction (x1)

Physical Defense (PD):

Mental Defense (MD):

Interactions with the System:

  1. Scaling Effects: Both PD and MD scale with levels and stats. If a character allocates points into END, WIS, or INT, these defenses naturally increase.
  2. Titles and Skills: Certain achievements or titles grant flat bonuses or percentage-based increases to PD and MD.
  3. Mechanics: When a character faces an attack, the system determines the effectiveness of that attack by comparing the attacker’s offensive stat (e.g., Strength or Magic Power) to the defender’s PD or MD. If the defense significantly outweighs the offensive stat, damage or effects are minimized.

Regeneration Per Second (Combat Tracking)

For combat tracking, divide hourly regeneration by 3600:

Example: 32 HP/hour = 0.0089 HP/second (approximately 1 HP per 112 seconds)

During narrative time, regeneration is estimated based on story progression rather than precise calculations.