Combat Rules

When Combat Begins:

  1. Determine Initiative Order.
  2. Hear each combatant's action intent.
  3. Assign roll types to each combatant based on their action attempted.
  4. All parties involved roll actions and defense rolls.
  5. Determine winners, adjudicate action sequence results based on collective rolls.
  6. Roll for damage where appropriate. Roll for Wounds and Injuries when triggered.
  7. End combat round and return to step 1 unless combat concluded.

Attack and Defense Rolls gain a bonus to dice pool equal to Milestone Steps of Primary Stat up to +6, any beyond that are added as automatic successes to the check.
If the attacker wins the check against the defender, their remaining successes are multiplied to the attack's damage dice multiplier of x1.
If the defender wins they either gain an action or that and the opponent is given the off-balance condition. The question is did they win by 1 or more successes.

Dice Pool Mechanics

Default Pool: 4 Fate dice (4dF)

Bonuses:

Power Level Calculation:

Resource Tracking: